Planet - title

I think I'm becoming a fan of Blue Orange's line of family-friendly games. I bought Photosynthesis for my daughter several years back, and it has proven to be a hit with many of my adult friends for its fun and simple gameplay, and its lovely aesthetics! We've since bought a couple more of Blue Orange's games in the hopes of finding similarly fun and educational games that players young and old can enjoy. One such game is Planet, which is much simpler and quicker to play than Photosynthesis, but doesn't quite live up to Photosynthesis' production quality and educational value.

The core premise of Planet is that each player receives a magnetic dodecahedron that represents their barren "planet core". Each round, players select one of five possible "continents" to place on one of the surfaces of their "planet". Each continent tile is divided up into 5 parts, each with a terrain, and every continent tile has at least 2 different types of terrain on the tile.

Starting with the third round, randomly-drawn animal cards will be given to the player who has the planet that best meets each card's animal's respective habitat requirements, and each animal is worth points at the end of the game. In addition, each player is given a secret objective card that provides them bonus points at the end for covering as much of their planet as possible with a specific type of terrain.

Terrain types include green forests and jungles, brown mountains, yellow deserts, white ice, and blue ocean. Each animal has a preference for one specific type of terrain, as well as a secondary preference for adjacent terrain. By arranging your continent tiles on your planet in specific and varied configurations, your planet can hopefully attract the most animals.

Each player starts with a blank dodecahedron "planet", and builds a life-sustaining world continent by continent.

Abstract edutainment

Planet is an "edutainment" product that seems intended to teach children a little bit about animal habitats, how the relationships between different ecosystems drive animal evolution, and how biodiversity creates a healthier planet. Unfortunately, the game might be a bit too abstract in its educational endeavors, especially for a game intended for children under 12 years old.

There are a handful of animals that I don't recognize.
It would be nice if the game taught me about them.

The biggest failing (and missed opportunity) in the game, in my opinion, is that the animal cards lack any information about the animals themselves. Each card has a picture of the animal, and a graphic representing its preferred terrain types, as well as a colored border representing the animal's natural habitat. That's it. The cards don't even have the name of the animal printed on them. At bare minimum, these cards really should have had the name of each animal (and maybe also its scientific nomenclature as an added bonus for older players). As an adult, I recognize most of the animals by their picture, but there are a handful that I don't recognize. I'm guessing that a lot of young kids also have no clue what many of these animals are.

Had I designed the game, I also would have tried to print one or more little factoid(s) about each animal on their cards. Since the game puts a focus on the habitats of each animal, I think the factoids should probably emphasize the animal's niche within that particular habitat -- where it lies on the food chain, how it promotes the growth or health of the rest of its ecosystem, that sort of thing. But nope. We get nothing but a picture and the bare essentials of gameplay requirements.

For such a short, simple game, there's not a whole lot going on in terms of strategy, so it's a real missed opportunity that the game doesn't play up its educational elements more strongly.

That being said, the artwork on the cards is all very pretty. The animal images clearly depict the animal and a backdrop of its natural habitat, and a lot of them are really cute. The colors that represent each terrain type are vibrant and distinct, so that there should be no confusion about which terrain is which (barring extenuating circumstances like major color-blindness).


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Photosynthesis - title

Blue Orange is a company that has released a series of very successful board games that are geared towards children, and which feature educational themes. My girlfriend and I came across some of their games in a kids' hobby store while on a family road trip last year. The game that stood out the most on the shelf was a new release called Photosynthesis, a game about players competing to grow a small forest. The box art and pictures on the back made the game look very pretty, and its educational theme about the life cycle of plants intrigued us. So we bought a copy and held onto it until our kid's birthday in the fall.

The game is recommended for ages eight and older, and is easy to dismiss as just a "kids' game", especially given its status as "edutainment". However, this game is more complicated than your standard kids' fare. There actually is some strategy involved, and the game runs for about 90-minutes. It's not a random dial-flicker or dice-roller like Chutes and Ladders, Candyland, or other such Milton Bradley / Hasbro / Parker Bros. games that make up a kid's board game shelf. It also has deeper strategy than the children's version of Carcassone (which our kid also has). This game (along with most of Blue Orange's catalog) is definitely geared towards family night, in which people of all ages are playing.

The game board is very pretty once multiple trees of different colors are placed.

A vibrant forest

This game's components certainly are pretty. The trees (and everything else) are simple cardboard cutouts, but they are printed on some thick and sturdy cardstock. Production quality is pretty high for a kid's game, and that high quality is always important when you're playing a game with kids, as it means the game will last longer before falling apart. All the colors are vibrant and attractive, and they all mix together very well when the trees are all clumped together on the board. I'm not particularly keen on the blue evergreens, which look very unnatural and kind of out of place. Maybe Blue Orange could have gone with more of a blue-green color? Or maybe red, as in "redwood"? Ah well, it's not a big deal. Maybe the blue trees are an homage to the company's name. The game looks very pretty, in any case.

The gameplay is pretty simple and elegant. Each turn, sunlight comes from a particular direction on the board, and any trees that are not blocked by an adjacent tree (e.g. the tree is not "in the shadow" of another tree) collects sunlight points for the owning player. Each player then spends their sunlight points to plant new seeds on the board, or to grow existing seeds into small trees, to grow an existing tree from small to medium or medium to large, or to let a large tree die. When a large tree dies, it creates new soil, which is awarded to the owning player as victory points. Trees in spaces further from the edges of the board score more points.

The sun moves across the board each turn, providing sunlight and shade to different trees.

Each round the sun moves around the board, casting different trees in the shadows of other trees. Medium and large trees also collect more sunlight, cast longer shadows, and can collect sunlight if partially-obstructed by smaller trees. So where you put the trees, and how tall you let them grow, will determine whether they will get sunlight, or if they will block other players' trees. You also have trade offs between planting more trees or growing your existing trees. Your own trees can also block your other trees, so you have to keep that in mind when you are placing or growing your trees.



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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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