Blue Orange is a company that has released a series of very successful board games that are geared towards children, and which feature educational themes. My girlfriend and I came across some of their games in a kids' hobby store while on a family road trip last year. The game that stood out the most on the shelf was a new release called Photosynthesis, a game about players competing to grow a small forest. The box art and pictures on the back made the game look very pretty, and its educational theme about the life cycle of plants intrigued us. So we bought a copy and held onto it until our kid's birthday in the fall.
The game is recommended for ages eight and older, and is easy to dismiss as just a "kids' game", especially given its status as "edutainment". However, this game is more complicated than your standard kids' fare. There actually is some strategy involved, and the game runs for about 90-minutes. It's not a random dial-flicker or dice-roller like Chutes and Ladders, Candyland, or other such Milton Bradley / Hasbro / Parker Bros. games that make up a kid's board game shelf. It also has deeper strategy than the children's version of Carcassone (which our kid also has). This game (along with most of Blue Orange's catalog) is definitely geared towards family night, in which people of all ages are playing.
The game board is very pretty once multiple trees of different colors are placed.
A vibrant forest
This game's components certainly are pretty. The trees (and everything else) are simple cardboard cutouts, but they are printed on some thick and sturdy cardstock. Production quality is pretty high for a kid's game, and that high quality is always important when you're playing a game with kids, as it means the game will last longer before falling apart. All the colors are vibrant and attractive, and they all mix together very well when the trees are all clumped together on the board. I'm not particularly keen on the blue evergreens, which look very unnatural and kind of out of place. Maybe Blue Orange could have gone with more of a blue-green color? Or maybe red, as in "redwood"? Ah well, it's not a big deal. Maybe the blue trees are an homage to the company's name. The game looks very pretty, in any case.
The gameplay is pretty simple and elegant. Each turn, sunlight comes from a particular direction on the board, and any trees that are not blocked by an adjacent tree (e.g. the tree is not "in the shadow" of another tree) collects sunlight points for the owning player. Each player then spends their sunlight points to plant new seeds on the board, or to grow existing seeds into small trees, to grow an existing tree from small to medium or medium to large, or to let a large tree die. When a large tree dies, it creates new soil, which is awarded to the owning player as victory points. Trees in spaces further from the edges of the board score more points.
The sun moves across the board each turn, providing sunlight and shade to different trees.
Each round the sun moves around the board, casting different trees in the shadows of other trees. Medium and large trees also collect more sunlight, cast longer shadows, and can collect sunlight if partially-obstructed by smaller trees. So where you put the trees, and how tall you let them grow, will determine whether they will get sunlight, or if they will block other players' trees. You also have trade offs between planting more trees or growing your existing trees. Your own trees can also block your other trees, so you have to keep that in mind when you are placing or growing your trees.
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177b597b-f851-47a2-a7c2-d958179f018e|0|.0
Tags:Photosynthesis, Blue Orange Games, board game, edutainment, children, tree, plant, seed, sun, sunlight, Hjalmar Hach
After six months of hibernation, Koopa was more than a little bit groggy.
This has been a roller coaster of an emotional year for me. My girlfriend and her child moved in during the summer, and it's been great having a family of my own. But sadly, shortly after my new family came together, we lost a member of that family.My beloved little baby tortoise Koopa died in a tragic accident back in August. It's taken me a while to work up the courage to write about it, and it still haunts and saddens me to this day.
Koopa came out of hibernation in spring and seemed to be happy and healthy.
A summer at the vet
The year started out well for myself and Koopa. She came out of hibernation a little early and seemed happy and healthy. She had a full appetite and was very active after her 6-month slumber, which is always a good sign. However, in April I started noticing an odd black residue lining her mouth. I feared that this might be a symptom of something like mouth rot, and so after waiting a couple days to see if it cleared up on its own, I took her to a local veterinarian.
The vet suspected that the problem was likely a bacterial respiratory infection, which is a common condition for tortoises. If left untreated, it can develop into more serious illnesses such as pneumonia, which can be fatal. But it's fairly easy to treat if caught early, so the vet started Koopa on a regimen of antibiotics. She also took a blood sample and cultures from the mouth to try to identify the specific contagion.
We started with a series of antibiotic shots administered every three days for a few weeks. Koopa did not like those at all! I would place her in an old Amazon cardboard box in order to take her to the vet, and it was clear that she did not like being placed in those boxes. The shots also seemed to hurt or cause slight discomfort, as I would sometimes see her stretch or roll her leg after getting the shot. It was a motion similar to how a person might rotate your arm around to stretch out a sore shoulder. But since it was her front leg, it often resulted in her faceplanting into the ground. It was a little cute and funny, and I wish I had video of it.
You may see a similar residue after a tortoise eats (from the wetness of the food),
but if it persists and darkens, then it is indicative of a respiratory infection.
The vet also recommended that I keep Koopa indoors until the variable spring weather passed and the consistent heat of summer showed up. She wanted a stable temperature and environment for Koopa in order to help manage the infection. I didn't have a terrarium or anything, so I had to keep Koopa in a large cardboard box with a heat lamp mounted over it. Koopa didn't like the box very much, so I'd let her out in the back yard whenever it was warm enough.
The black residue eventually started clearing up, and Koopa seemed to be doing very well. She kept a healthy appetite all throughout the treatment. In fact, she ate way more than I had ever seen her eat. She grew considerably over the course of the summer, increasing her weight by a whole third.
But the culture returned positive for a particularly nasty reptillian infection called mycoplasma. This forced us to also have to give her a regimen of a liquid antibiotic over the course of several months. I'd have to mix the antibiotic into her food every few days. This was easy enough, as I'd usually just use the syringe to spread the medicine over a dandelion flower. Dandelions were her favorite food, and she would gobble the medicated flowers up in no time, leaving virtually no trace!
Again, she did not show any worrisome symptoms, and it seemed that we had the illness well under control. It was a huge relief, as I was very worried when she first became sick. The vets did an excellent job of taking care of her, and it seemed that she was going to make a full recovery. We expected that the worst case scenario was that she would remain a carrier for the disease, and could relapse or spread it to other tortoises. But it would be easy enough to control, and she didn't live with any other tortoises, so there was no risk of infection.
We had to keep Koopa inside during the spring in order to maintain a stable temperature and environment.
Preparing for indoor hibernation
Just to be safe, I resolved to hibernate Koopa indoors this winter. I wanted to keep her out of the elements so that I wouldn't have to worry about a severely cold or wet winter possibly aggravating her condition and resulting in a relapse during hibernation.
I had planned on buying a medium-size terrarium and lining it with a faux-dirt mat and maybe some real dirt from the backyard. I would place her little tortoise-shell shelter in the terrarium so that she would have a dark, secluded place to sleep, and I would cover the terrarium with a blanket or towels to help insulate it.
I would rest easy knowing that she was not exposed to the elements, and that I could easily check on her condition whenever I would want to.
But I won't get to put that plan into practice... [More]
b0364331-53f7-4e56-8aa1-6fa94b395faf|3|5.0
Tags:Koopa, tortoise, desert tortoise, death, tragedy, grief, summer, winter, hibernation, burrow, plant, weed, dandelion, Nipper, veterinarian, mycoplasma, respiratory disease, antibiotic, pet cemetery, Craig Ranch Pet Cemetery
Koopa eating a dandelion back in spring of 2014.
Last year, my pet tortoise, Koopa began to outgrow her second burrow, and I had to construct a larger one. It was just in time, too, because she had actually begun digging underneath a brick that had lined the back of the burrow. If she had dug around the dirt a little bit more, the brick could have fallen she may have gotten stuck.
[LEFT]Koopa was getting a bit too big for her old burrow.
[RIGHT] She also dug under the brick that lined the back of her burrow, which could have caused her to get stuck.
Koopa becoming trapped in her burrow is something that I was particularly sensitive to, since earlier that year, one of the family's other pet tortoises had died. Nipper was a tortoise that my parents got when I was very young (around eight). I had grown up with her, and she had become a constant fixture in my life. Her appearance in the backyard was always the signal of the start of summer.
But she somehow became trapped in the burrow after hibernating the previous winter. She tried to dig herself out, but apparently didn't quite make it, and she either suffocated or starved to death burried under the ground. In May, after all the other tortoises had awoken from hibernation, and Nipper was still AWOL, my dad dug up the burrow to look for her, and found her lifeless corpse. It was a scene that I had lived all to many times in my nightmares growing up, as the health and safety of the tortoises was always a source of anxiety during the long months of their hibernation.
Her death was particularly traumatic for me, as I was completely unprepared for such an eventuality, despite having rehearsed it so many times in nightmares. When you adopt a puppy or a kitten, you also take on the uncomfortable burden of knowing that the animal that you are going to grow and love comes with an expiration date. Cats can live for an average of 15 years; whereas, a dog is fortunate to make it past 10 or 12 (depending on the size and breed). But the lifespan of the desert tortoise isn't entirely known. I've seen estimates ranging from 50 years to 150 years. But I think the general consensus is somewhere between 50 and 80.
Nipper sharing a meal with her child, Bubbles.
In any case, when we adopted Nipper, there was a realistic expectation that she could outlive me! Having to cope with her death was not something that I was prepared to handle because I had a realistic expectation that I would never witness it. I always figured that I'd be passing her on to my children or grandchildren. So for her to pass away due to an entirely avoidable accident after a mere 20 years was heartbreaking. She was in the prime of her life, and should have had many more decades of happily chomping on dandelions.
I didn't talk about her death on this blog at that time because, frankly, it was too hard for me to talk about.... [More]
127ca3ce-ae3d-47bf-b6b3-a791a19d3f01|3|5.0
Tags:Koopa, tortoise, desert tortoise, summer, winter, hibernation, burrow, plant, weed, cactus, dandelion, Nipper, Bubbles
Being someone who appreciates good science fiction and has an interest in real-life space exploration, it's easy for me to become intrigued with any game that promises to let me explore an alien world. Lifeless Planet promised to let me do just that, so it was a no-brainer Steam Summer Sale purchase for me last year, despite the mediocre critical reviews.
The basic premise of the game is that you play as a colonist sent to alien planet thought to be rich in life and habitable for humans. You wake up from cryo-sleep to find your ship has crash landed and your two crewmates are missing. Worse yet, the planet you crashed on seems to be a desolate wasteland devoid of life.
Are you even on the right planet? If so, where's all the life?
And we're off to find our missing crew-mates and figure out why the planet is lifeless.
From here, you set off to follow the tracks of your fellow crew mates in an attempt to find them and figure out where you are. Things get complicated very early on when you find a long-abandoned Soviet village. Wherever you happen to be, the Ruskies beat you to it!
But this just opens up even more questions: how did the Russians get here? And where did they all go? The mysteries behind these questions are supposed to be the driving force behind the game.
The bulk of the game, thus consists of wandering around the various alien landscapes in search of answers. This exploration requires a moderate amount of fairly trivial platforming, and you stop occasionally solve an elementary puzzle.
Platforming is mostly comfortable and works adequately. You have a malfunctioning jet pack that allows you a small boost to elevate you to higher platforms, jump longer gaps, or soften your fall. I had some occasional problems with the character sliding off of the geometry, and there were a couple areas late in the game that required multiple jumps without stopping that were difficult to control accurately. But other than that, the challenge of the platforming was minimal. The intended route is always obvious, so there was never any question about where I was supposed to go.
Your jet pack allows you to clear pitfalls and jump over large obstacles.
Puzzles aren't much more of a challenge. They are almost all environmental or physics puzzles that vary from "find the key" to "put the rock in the hole" to "push the boulders". There's nothing here that a grade-schooler couldn't figure out.
The rest of the game is just a steady walk along the linear paths ...
[More]
644391df-c7c0-4240-9d5b-33dfda1071c1|2|3.0
Tags:Lifeless Planet, Stage 2 Studios, Lace Mamba Global, Steam, indie gaming, science fiction, space, exploration, colonization, astronaut, platform, puzzle, adventure, allegory, Soviet Union, Russia, Cold War, portal, alien, plant, radiation, Achievement unlocked
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