In the last post, I talked about how the COVID-19 pandemic affected me personally -- which [thankfully] was not much. This time, I want to present some of my thoughts and opinions on the response to the pandemic from a policy and societal perspective, as well as what I perceive to be the lessons that we (as a society) should have learned.

Some of the most essential workers in our economy are the ones who are paid the least. Health care workers, delivery persons, postal workers, grocery clerks, warehouse workers, restaurant workers, and so forth were the people who had to keep going to work because our economy and lifestyles would grind to a complete halt without them. The median wages among employed individuals in the United States is around $49k per year. Yet according to Salary.com, the average salary for a professional truck driver is only around $42k. Contract or gig drivers (such as Amazon couriers) make far, far less.

Restaurant and grocery store workers also make far less than delivery drivers, often earning minimum wage (or less than minimum wage if you also make tips). Those who maybe kept their jobs, but were reliant on tips were especially hurt during the lockdowns, due to a lack of business and in-person contact.

Low-paid delivery persons and fast food workers were essential,
and had to keep working while the rest of us stayed home and safe.

And then there's the healthcare workers, who were literally putting their lives on the line every day, helping to take care of sick people and possibly exposing themselves to infection on a daily basis. Registered nurses (usually employed in hospitals) make decent pay, but the majority of support staff in private clinics are not necessarily registered nurses. This includes receptionists, phlebotomist, clerical staff, and other assistants. As of 2018, medical support staff earned an average of less than $40k per year!

Remember, these are the people who, during a pandemic, were considered "essential" workers who had to keep working (while everyone else stayed home) in order to keep a bare minimum economy running, and to allow the rest of us to continue to go about our daily lives. When shit hit the fan, we didn't look to lawyers, or corporate CEOs, or hedge fund managers, or brokers, or realtors, or movie stars, or athletes. Aside from doctors, we didn't need any of the traditionally highest-paid classes of workers. We needed truck drivers, postal workers, warehouse workers, grocery clerks, and food service workers, and of course medical staff. So I hope you remember this next time you hear someone say that these workers deserve higher pay, or that minimum wage should be increased.

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Return of the Obra Dinn - title

Well, with a Madden review in my rear view mirror, and while waiting for the indie football games to hit the market, I decided to try out one of last year's darling indie games. I very much enjoyed Lucas Pope's previous game, Papers, Please, so Return of the Obra Dinn was high up on my wish list of indie games. It was just a matter of finding time to sit down and play it and give it my full attention.

This isn't a game that you can just kind of casually play. Much like with Papers, Please, Return of the Obra Dinn requires your close attention. You have to pay very close attention to details, which can come from one of several different places. It might be a single word or a name in a snippet of dialogue. It might be inferring a person's naval rank based on the uniform they're wearing. It might be making a mental note of what room a person is running into or out of. You then have to use those details to make genuine deductions or judgement calls.

Elementary, my dear time-lord

The basic premise is that you are an insurance claims adjuster (I guess) working for the English East India Company. A missing merchant ship suddenly returns with all hands missing. You must search the ship to piece together the events of its voyage, and try to determine what happened to as many of the crew as possible.

Search a derelict ship for clues to the fates or whereabouts of its crew and passengers.

Your only tools are a notebook and a mysterious stopwatch (or is it a compass?). The notebook contains a crew manifest, a drawing of all the crew and passengers, a map of the ship, and a few notes on where to look for initial clues. It is also used to log all of the pertinent information that you find. The other tool is the mysterious stopwatch that has the ability to manifest a recreation of the scene of a corpse's death. Where such a fantastical tool came from and why you have it is not really explained (at least not at first). When you find a body, you can activate the stopwatch to see how that person died. The stopwatch manifests a 3-D freeze frame of the moment of the person's death and replays the last things the person heard before he (or she) died.

The whole game consists of exploring these scenes to try to figure out who the deceased person is, how they died, and to cross-reference the scenes to figure out who everyone else is and what happened to them. It's actually a lot more challenging that it seems.

Try to figure out the names and fates of as many people as you can, using the clues provided to you.

...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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