
In the comments of a recent post about Silent Hill 2's Otherworld, I had a discussion with a reader about the time period in which the Silent Hill games take place. This is actually an interesting and difficult topic, so I thought that I would dedicate a post specifically to it.
First and foremost, let's remind ourselves of when the games were released:
| Game title | Original release |
 | Silent Hill | January 1999 |
 | Silent Hill 2 | September 2001 |
 | Silent Hill 3 | May 2003 |
 | Silent Hill 4: the Room | September 2004 |
Contemporary fiction
It is very important to note that no specific dates ever appear in any of the Silent Hill games that were developed by Konami's internal Team Silent studio. If dates are provided, they are either only the month and day (and not the year), or they are time periods relative to the events of the game (such as referring to the "events of 17 years ago" in Silent Hill 3), or it is just the year of an historical event in the past (such as the document about the sinking of the Little Baroness). Even documents that you would expect to have dates (such as newspapers, journals, diaries, patient reports, and police records) are intentionally left dateless (or at least ambiguous).
In Silent Hill 2, there is a point in which James finds newspapers scattered around a hallway. Upon examining the floor or walls, James comments that the newspapers have today's date. This would have been a perfect opportunity for the developers to provide a specific date for the game, if they wanted to. They could have had James read the date on the paper to the player, or the paper itself (with its date) could have been made clearly visible. The developers didn't do this; they left it completely ambiguous.
James notes that these newspapers have today's date, but doesn't tell us what the date is.
The developers went out of their way to not provide any specific dates for the games. Why would they do this? Typically, works of fiction that are not set in particular time period are written to be contemporary. Unless otherwise specified, most works of fiction should be assumed to take place now with respect to the consumption of the work by its audience, regardless of when "now" happens to be. if it's not contemporary to consumption, then it's usually contemporary to creation. This is usually pretty obvious if the work contains detailed descriptions of locations, technologies, and events that can be easily dated.
If we look at the original Silent Hill game in a vacuum, then the game provides no internal indication that it takes place at any specific time period. Players in 1999 probably had no reason to believe that the game took place in any year other than 1999. The same is true for Silent Hill 2, 3, and 4: if looked at in a vacuum, they can all be considered to take place in the same year that they were released. And if you didn't even know the year that the game was released, there's very little within the games to indicate that they take place at any time other than now.
However, this assumption falls apart because there is an absolute time difference of seventeen years between the events of the first game and the events of the third game, even though the difference in time between releases of the games was only four years. So we can't assume that each game takes place in the year of its release. At least one game has to be shifted on the timeline. So which game (or games) should be assumed to have taken place when?
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Tags:Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, history, Harry Mason, Heather Mason, James Sunderland, Maria, Henry Townshend, 1980s, 1990s, 2000s, 1986, 1987, 1994, 1999, 2003, 2008, 2016, Jeep Wrangler, telephone, cell phone, smart phone, rotary phone, computer, television, technology, anachronism, timeline, Konami, Team Silent, The Silence of the Lambs, Mary Shepherd-Sunderland
"Back to the Future Day" is rapidly approaching.
This fall, expect to see an onslaught of social media posts about how scientists and engineers have failed us because they haven't invented hover boards, self-drying clothes, holographic sharks, or flying cars. These sorts of Back to the Future memes have been showing up on social media every October for the past few years, often with the dates misquoted. These posts also tend to lament the lack of the nifty technologies showcased in Back to the Future.
And it isn't just Back to the Future that makes people get all nostalgic for the science fiction technology of yesteryear. At the turn of the century, people also bemoaned the huge gap between the manned spaceflight program depicted in Stanley Kubrick's film adaptation of Arthur Clark's classic novel 2001: A Space Odyssey. We also don't have food in the form of pills, or robot butlers, or lightsabers, or holodecks, or wrist phones either. Oh wait, we do have wrist phones, so we can check that one off the list.
But maybe the tech that we do have is actually better than what is depicted in contemporary science fiction movies.
Here's what bothers me: the same people who use their smart phones to post these "Back to the Future Day" memes to Facebook, and demand that scientists get off their lazy butts and build a working hoverboard, often take the technology that we do have for granted...
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Tags:science, science fiction, technology, future, Back to the Future, hoverboard, flying car, computer, smart phone, telecommunication, DeLorean, Stanley Kubrick, Arthur C. Clarke, 2001: a Space Odyssey, Star Trek