Here we are in December, and Colossal Order has yet to announce a second expansion for Cities Skylines since releasing the Campus expansion back in May. This will be the first year since the game's release that Colossal Order will only be releasing a single expansion. They have released some mini content packs, so there has been some new Skylines content -- just not a full-blown expansion.
| Expansion title | Original release |
| After Dark | 24 September 2015 |
| Snowfall | 18 February 2016 |
| Match Day* | 9 June 2016 |
| Natural Disasters | 29 November 2016 |
| Mass Transit | 18 May 2017 |
| Concerts* | 17 August 2017 |
| Green Cities | 19 October 2017 |
| Parklife | 24 May 2018 |
| Industries | 23 October 2018 |
| Campus | 19 May 2019 |
* denotes a mini content pack, rather than full expansion. |
But that doesn't mean that Colossal Order has abandoned the game. In fact, they've been very active on Twitter asking for people's opinions on what kind of new content we'd like to see. Most recently, they posted a tweet asking if we'd like to see buildings with seasonal holiday decorations (such as Christmas and Halloween). Earlier in the year, they also asked if we'd like to see mechanics for car wrecks or urban decay (among other propositions). Even though these ideas seem to have been positively received on Twitter, and lots of follow-up ideas were presented by commenters (including myself), no new expansion has been announced.
Colossal Order's Twitter account has apparently been fishing for new content ideas.
Though I wouldn't be surprised if Colossal Order announces an expansion before I'm able to finish writing and publish this blog post...
Personally, I've liked all the ideas that they've suggested, in principle. As you may know, I have some gripes with how Colossal Order has handled its expansions for Cities Skylines, so I would hope that any possible future expansion would try to resolve those lingering issues. So let's go through the ideas that Colossal Order has pitched on Twitter and see if they would be worthy of an expansion pack!
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Tags:Cities: Skylines, Colossal Order, Twitter, expansion, city management, holiday, seasons, winter, summer, beach, ski resort, water park, air conditioning, desert
There was a surprise indie hit on Steam a few months back. The prehistoric city-builder / management sim Dawn of Man saw lots of buzz around its release date and sold well beyond the developers' expectations. Did you buy it? Is it on your radar, but you haven't purchased it yet? Have no idea what Dawn of Man is? Well, it's a pretty good indie game that is well worth a look for those into city-builders and management sims. If you liked Banished (and you should have liked Banished if you played it), then I would say you owe it to yourself to give Dawn of Man a look.
I released an early version of this guide (in video form) to my Patreon backers.
Dawn of Man can be a difficult game to figure out, especially as you work your way into the middle sections of the game where the options available to you suddenly explode into a myriad of possibilities. Some of these difficulties can be traced back to the game having a sometimes-lackluster U.I. that makes some of the management more difficult than it needs to be. Other difficulties are simply things that you have to experiment with to figure out.
Well, I've done a bit of experimenting, and am happy to offer some of my observations. I hope these tips will help you to get into Dawn of Man with less of the headaches and growing pains that I experienced, so that you can get to enjoying this surprise indie hit more quickly.
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Tags:Dawn of Man, Madruga Games, indie gaming, prehistoric, strategy, city management, Steam, PC, hunting, work area, mammoth, technology, paleolithic, mesolithic, neolithic, copper age, bronze age, iron age, raider, YouTube