Demon's Souls - title

Demon's Souls is coming to the PS5. Rumors of a Demon's Souls remaster have been floating around for years, and I even wrote a blog post back in 2017 about what I'd like to see in any potential remaster or remake. But what we're actually getting goes far beyond a simple remaster. It's more than just Demon's Souls at higher resolution and with a higher framerate. Bluepont Games is re-developing Demon's Souls from the ground up, much like they did with Shadow of the Colossus on PS4.

The scope of the remake means that it's possible that Bluepoint could change mechanics. There's plenty of opportunities to improve Demon's Souls gameplay and add ease-of-use features. But there is one controversial feature that I hope Bluepoint keeps: the item burden.

I posted this defense to YouTube last weekend, but I wanted to transcribe it here as well, for the benefit of my loyal blog readers. But feel free to check out the video as well. It is embedded below:

This defense is also available on my YouTube channel.

Demon's Souls' unique design

Players of Dark Souls may be familiar with the equipment burden. If you equip too much heavy armor and weapons, your character will become burdened, which will limit your ability to dodge roll. Demon's Souls had an equip burden that worked pretty much identical, but Demon's Souls had an additional weight burden that accounted for your entire inventory -- not just the items you have equipped. This prevented the player from carrying around excess weapons and armor in your inventory so that you can switch to it at any time during a level.

Dark Souls retained the equip burden but dropped the item burden, possibly as a result of its change to a single, interconnected world. Dark Souls is famous for its brilliant world design, which created a complex vertical helix of interconnected levels. With some exceptions, every part of the map is connected to every other part of the map and the distance between can be traversed by foot. In fact, for the first half of the game, you had to travel the map on foot and take advantage of shortcuts because fast travel is not unlocked until the midpoint of the game.

There was no ludic reason to use Dark Souls' Bottomless Box, and it was removed in the sequels.

The end effect for Dark Souls is that the character does not have convenient access to a central hub location. Firelink Shrine fills a similar role as the Nexus of Demon's Souls, but you cannot warp to for the first half of the game; you have to walk. This means that you can't easily dump excess gear or items at Firelink, which means you have to carry everything with you, which means the Item Burden of Demon's Souls doesn't make much sense. Granted, From included a Bottomless Box item that allows you to stow away excess gear at any bonfire. They could have easily just built the Bottomless Box functionality into the bonfires by default and maintained the Item Burden. But they opted not to, and the lack of an Item Burden mechanic makes the Bottomless Box completely unnecessary. In fact, the sequels to Dark Souls did not include the Bottomless Box at all.

Demon's Souls has a central hub location (the Nexus) that makes it somewhat convenient to drop off or pick up equipment on your way between archstones.

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Demon's Souls - title

Rumors of a Demon's Souls remaster or remake have been floating around for a while now (as have rumors of a sequel). I have mixed feeling on the idea of a remake/remaster. On the one hand, Demon's Souls is one of my favorite games ever and may represent the peak of the series. Naturally, I want more people to play it and recognize its brilliance.

On the other hand, my fondness for the game means that I am hesitant to allow anyone to modify the game at all. After suffering through the abysmal Silent Hill HD Collection, I have strong reservations about any game remastering. Even the announced remake of Shadow of the Colossus has me on edge.

Matthewmatosis has posted an excellent retrospective look at how the subsequent
Souls games failed to live up to Demon's Souls' brilliance and originality.

Sadly, a remaster would probably mean that the servers for the original game would finally get shut down. But I guess having a replacement would be better than having no Demon's Souls at all...?

So with Dark Souls having come to its end with its Ringed City DLC, I've been thinking a lot lately about what I might want to see in any potential Demon's Souls remake or remaster -- if it were to happen.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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A Demon's Souls remake? What to keep, what to fix, and what to addA Demon's Souls remake? What to keep, what to fix, and what to add08/18/2017 Rumors of a Demon's Souls remaster or remake have been floating around for a while now (as have rumors of a sequel). I have mixed feeling on the idea of a remake/remaster. On the one hand, Demon's Souls is one of my favorite games ever and may represent the peak of the series. Naturally, I want more people to play it and recognize...

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