Wednesday, February 15, 2023 10:00 AM

Should NFL refs "let the players play", or not?

in Sports by MegaBearsFan

Philadelphia Eagles fans are apparently upset that the officials in SuperBowl XVII "decided the game" by calling a defensive holding on James Bradberry (Eagles DB) in the final minute of the game. The Chiefs were already well inside field goal range, so there was little question that they would score to break the tie. But this penalty on a 3rd down gave the Chiefs an automatic first down, and which allowed the Chiefs to run out the clock before kicking that game-winning field goal, thus, preventing the Eagles from having an opportunity to respond with their own scoring drive.

Yeah, sure, it always sucks when a penalty makes or breaks a game, but this was a reasonable penalty to call. We can debate all day whether the tug of the jersey was enough to impede the receiver's ability to run his route and get to the ball, or if the ball was even catchable to begin with. Either way, the tug of the jersey was obvious. By letter of the rule, it is a penalty. Case closed.

This slight tug of the jersey gave the Chiefs an automatic first down, to run out the clock on SuperBowl XVII.

While Eagles fans are upset by this one call, I'm more upset with the inconsistent rulings of the NFL officials throughout the entire 2022-2023 playoffs -- specifically where pass interference and defensive holding are concerned.

Earlier in the playoffs, the refs were apparently letting defenders get away with almost anything, supposedly on the grounds of "letting the players play". The refs were letting slide defensive actions that, in the regular season, would have been called as penalties. Even the commentators were talking about how the officiating tends to be a bit more lax in the playoffs because they don't want a penalty deciding the outcome of a playoff game. Even earlier in the SuperBowl, defenders on both sides got away with more flagrant fouls than the one that eventually decided the outcome of the championship. Heck, I don't think there is a single playoff team that doesn't have a grievance against the officiating in the playoffs -- whether they won the game or not.

So here's my question. (Or questions, I guess.) Are defensive holding and pass interference supposed to be penalties or not?!

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I wrote previously about my trepidations regarding the free-to-play status of Modus Games' reboot of Maximum Football. I'm not going to retread that again here. Instead, I've poured over the announcement trailer, dev diaries, and other information about the game, and would like to discuss my impressions on how the game might play, based on the publicly-available information and video.

The announcement trailer shows a few clips of gameplay, but doesn't provide a whole lot more information.

There have so far been 2 development updates, in addition to the announcement trailer. All these videos show a little bit of gameplay, but not much. So I don't have a whole lot to go on. But I'm going to go through each video and try to identify gameplay issues that stand out to me.

Rebuilt gameplay

The first develop update, released last June, was focused on the gameplay goals of the development team. They say they want to focus on authentic, simulation gameplay. They threw away all the assets and animations from the original Maximum Football codebase (developed by Canuck Play) in order to rebuild everything from the ground up. This includes bringing in professional and college athletes for motion capture and shifting to the Unreal Engine (I think Canuck was using Unity?).

Dev Update 1 (June 2022) covers the main goals of gameplay.

The visuals certainly look a lot better than what Canuck Play was able to create. Player models and stadiums look a lot more detailed and realistic. The jury is still kind of our on whether the animation and control will be dramatically improved, because it's hard to get a feel for the animation and controls from a simple video.

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Yesterday, Modus Games released its first actual announcement trailer for its upcoming revival of the Maximum Football series. The trailer was mostly heavily-edited, short clips of action from replays, but there was some gameplay mixed in as well. This gives us an actual indication of how the new football sim might play. The other 2 important tidbits from the trailer are the game's release window, and its price. No specific release date was given, except for a "fall 2023" window. Hopefully it is early fall: August or early September. We don't want the game showing up in the middle of October, when the NFL season is already half over, and the excitement for the new season has already died down a bit.

Modus Games has released the announcement trailer for Maximum Football, due out this fall.

The most interesting piece of information, however, is the game's price. The trailer revealed that Maximum Football will be a "free-to-play" game. Maximum Football's director, Micah Brown, has stated that being free-to-play allows Modus "to build on the game over time, alongside the community." Presumably, this means that there will not be a new, annual release of Maximum Football either. It will likely be a single game that will be updated with new features over the years. Similar to how a game like Fortnite has its different "seasons". According to Micah Brown:

"We want to create a football platform where users can play with tons of different rule sets, field configurations, severe weather changes and more without having to relaunch the game every year. Users shouldn’t have to rebuild their franchises from scratch every year when they purchase a new sports title."

The free-to-play model also means that we won't necessarily have to restart out career campaigns from scratch every year when a new game launches. We can presumably keep playing the same Franchise or Dynasty and develop the same team for years. That sounds awesome! I've been asking Axis Football's devs to implement save file transfers from year to year as well, as it's a great idea for a non-licensed game.

Being able to carry a Franchise save from one game release to another is one item on my Axis Football wishlist.

On the one hand, this is all good news. Free is good. This ensures that anybody who wants to play the game will be able to. No concerns about "wasting money" on a potentially lackluster product.

But on the other hand, Modus has to include some monetization scheme. They have to make money. They have to pay their developers for ongoing maintenance and development. They have to maintain servers for online play. And so forth. This has me a bit concerned, considering the game is un-licensed and will emphasize customization. How much of that customization will the users have to pay for? Again, from Micah Brown:

"In addition to the robust customization options that exist for players, we will be offering a selection of premium goods and licensed equipment that can be purchased to further expand the customization options."
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For years, my favorite ice cream shop in Las Vegas has been a little 50's themed shop called Nielsens Frozen Custard. Unfortunately, Nielsens shop was located in Henderson, on the southeastern side of the Las Vegas valley. I, on the hand, live in Summerlin, on the northwestern side of the valley. My favorite ice cream shop, thus, has always been located across town. Heck, it's technically in another town altogether. I would usually treat myself to a stop at Nielsens whenever I happened to be in or around Henderson, which has not been very often. I've long wanted Nielsen to open another location in Summerlin.

Well, today, that wish was granted. Nielsens had the grand opening of its second Las Vegas location today, in the food court of the Red Rock Resort on Charleston and 2-15. My favorite ice cream shop finally has a location on my side of town!

Apparently, I'm not the only one who loves Nielsens and has been eagerly awaiting the opening of a west-side location. The line stretched all the way across the Red Rock food court almost to the movie theater. It took 45 minutes to get through the line, and order my custard. I expected there to be a line, but I didn't expect it to be like a Disneyland ride line. Looks like lots of people were looking forward to eating some frozen custard, so hopefully this location will be very successful.

The line for Nielsens' Red Rock grand opening stretched across the entire food court.

While Nielsens does serve regular ice cream, its specialty (and my personal recommendation) is the frozen custard "concrete". It's a thick ice cream dessert served in a cup, but eaten with a spoon. Kind of like a Dairy Queen Blizzard or Wendy's Frosty, but better.

Frozen custard is a bit different than traditional ice cream. Custard contains egg yolks. This gives the frozen custard a thicker and creamier consistency than true soft serve ice cream, as well as being able to be produced in a manner that minimizes the amount of air and ice crystals that end up in the dessert. The egg yolks also increase the melting point of the frozen custard by a few degrees. This allows it to be stored and served at slightly warmer temperatures, and also means that it doesn't melt quite as quickly, especially if consumed indoors. Lastly, the slightly warmer serving temperature means that frozen custard may be a little bit less likely to trigger brain freeze when consumed. Though, actual results may vary.

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Gran Turismo 7 - title

Back in June, I had posted a video and blog blasting Gran Turismo 7's campaign mode and progression systems. I said that Gran Turismo 7 represents an extreme example of all the things that made me stop playing Gran Turismo years ago.

None of that has changed. Polyphony finally added the ability to sell unwanted or duplicate cars, and there's a handful of extra bonus menu collections for the players to pursue after completing the main campaign. The actual campaign, however, and its underlying reward and progression systems remain unchanged from when I complained about them in the summer.

But I had also mentioned in my review and critique, that the actual racing in Gran Turismo 7 is amazing. I thought that I would quickly lose interest in Gran Turismo 7 after I published my review and that critique video back in June, and that I would never pick up the game after that unless there was some massive update or campaign DLC.

This entire essay was released early to my Patrons in the form of a YouTube video.

Much to my surprise, that ended up not being the case. I actually kept coming back to Gran Turismo 7 for months, and am still playing it off and on. I finished the main campaign, started doing some of the special events and track experience trials, and have even done some of the bonus menus and new events that have been added to the game since its launch. Even now, I still occasionally start jonesing to get behind the wheel for another race, even though I'm way out of practice, and often need a few practice races to refresh my motor memory. And there's still a piece of me that wants to try the online multiplayer...

So if you are one of the many who is disappointed by Gran Turismo 7, and the lackluster effort that Polyphony has made to update and maintain the game, I would say that you have every right to be disappointed. 7 is a far cry from the glory days of Gran Turismo 3. But before you give up on the game entirely, I urge you to try the this one little thing before you drop the game entirely: try steering with the motion controls!

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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