Now that I've finished my series of strategy posts about Brave New World's new civilizations, I want to take some time to look into some of the legacy civs that have received updates since Brave New World. France received a major revision in Brave New World out of the box, having its national trait completely redesigned, and one of its unique units was replaced with a powerful new unique improvement.
Humans have been occupying the land of France for at least 1.8 million years. The caves of Lascaux are a famous paleontological / archaeological site, as its cave paintings are some of the earliest and best-preserved examples of early human art and culture. After the fall of the Roman Empire, the region was split up between numerous Germanic tribes. One Germanic group, the Franks, eventually came to control most of the region, and this is where the term "France" was eventually derived. They set up the first French Kingdoms, which gained strength during the medieval periods despite threats from the Vikings and English. The European Enlightenment can trace many of its roots to the intellectual circles of France, which eventually culminated in the French Revolution that deposed and executed King Louis XVI and established a fledgling Republic.
Napoleon Bonaparte seized control of this young Republic in 1799, eventually declaring himself the Emperor of France. He was a military genius of the time and an expert in the use of artillery. He conquered much of Europe from Spain all the way to Russia, and even fought campaigns in Africa (although these campaigns were not successful). His conquests helped to spread French culture, ideals, and reforms around the world, including widespread adoption of the metric system, new military traditions, and the Declaration of the Rights of Man. His armies eventually fell victim to the harsh Russian winters, which halted Napoleon's aggressions and forced a withdrawl. His reign eventually culminated in a devastating defeat at Waterloo (then part of the United Kingdom of the Netherlands). He was forced into exile on the island of Saint Helena, where he eventually died of stomach cancer in 1821.
One of Napoleon's nephews, Louis-Napoleon Bonaparte (Napoleon III), launched an enormous public works program in Paris in the mid 1800's in order to build hundreds of kilometers of wide boulevards and streets, replace the sewer system, construct parks, and be the first city in the world to install artificial lighting (originally oil-lit lanterns). This made Paris into the world's first "City of Light", allowing people to work and engage in recreational activities around the city during the night, eventually establishing a 24-hour culture and the urban nightlife.
Rounding out my series of strategy posts about Brave New World's new civilizations, here is the Zulu. But first, I want to take a moment to thank the readers and everyone who has provided feedback and constructive criticism for these posts. When I first started with Assyria, I wasn't sure if I'd bother doing any other civs at all - let alone all of them! But people read the posts and encouraged me to keep writing them, and now they are among the most popular posts on this blog! I have been very humbled and gratified with the responses that I have received. I'd like to specifically thank all of those who posted suggestions and feedback on the forums. I really appreciate your participation. Many of your ideas and strategy alternatives have been incorporated into revisions of these posts, and I've taken your criticisms to heart in writing the subsequent posts. I'd also like to thank the fine folks at PolyCast, who have taken the time to discuss and publicize these posts, as well as provide additional feedback. Keep up the good work!
As for my future plans: I expect to take some time away from Civ to catch up on some other games, like Dark Souls II and some Steam games that I've had sitting on my computer for a while (like Europa Universalis IV). I also intend to get back into modding and some other personal projects. This does not mean that I am completely done with Civ V strategies though. I do intend to look at some of the civs whose strategies were significantly changed by the Brave New World expansion (particularly France and Arabia, whose uniques were redesigned). I will continue to write strategies as time permits, and will continue to check the forums and comments and possibly update these posts if readers provide new insights. Thanks again, and keep on Civin'!.
Now, without further ado, the Zulu!
Little is known about the regions of southern Africa prior to European invasions and colonization. The region was divided up into small tribes and kingdoms, but they kept very few written records of their histories. In the early 19th century, the Zulu Kingdom (lead by Chief Shaka) came to dominate large chunks of the eastern coast of southern Africa. Shaka's successors expanded the kingdom through wars with rival tribes and European settlers for almost a century before the British offered an ultimatum in 1878 to King Cetshwayo regarding a territory dispute between the Zulu and the Boers (Dutch settlers in Africa). Cetshwayo rejected the terms of the ultimatum, leading to the Anglo-Zulu war. The Zulu won an early victory, overwhelming the British with their tactics and sheer numbers, handing the British their single worst defeat to a native African fighting force. In the long-term, however, the Zulu were incapable of standing up to the British army that was equipped with firearms. The British sieged the Zulu capital, Ulundi, exiled King Cetshwayo to Cape Town, and divided the Zulu Empire into 13 "kinglets". This lead to internal conflict between the kinglets, forcing the British to reinstate Cetshwayo as the King of the Zulu. But conflict continued, and Ulundi was again sieged by one of the kinglets and Cetshwayo was killed. When the Union of South Africa was formed, the Zulu Kingdom stopped being recognized as a sovereign power, although several Zulu kings did retain significant influence in the region through the middle of the 20th century.
Shaka kaSenzangakhona was the first King of the Zulu Empire. He united several small tribes and then initiated significant military, spiritual, and cultural reforms. He used innovative and highly-aggressive military tactics to conquer neighboring tribes and establish the Zulu Kingdom as a dominant force in the southern Africa region. He was a brutal and efficient leader and introduced the iklwa stabbing spear and large cowhide shields that allowed his soldiers to quickly surround their enemies and engage in visceral close-quarters combat. His impi soldiers employed a novel "bull horn" formation consisting of three parts:
- the "chest" was the main force composed of senior soldiers who would engage the enemy to keep them pinned and immobile,
- the "horns" were squads of young, fast warriors who would flank the enemy that was engaged with the chest,
- and the "loins" were a reserve force behind the chest and with their backs to the battle who would defend the army from flanking maneuvers and chase down escaping enemies.
These tactics proved incredibly useful to Shaka and to his successors (even against the muskets of European invaders), and it was even used to crush the British in the opening battle of the Anglo-Zulu war. However, these tactics could not survive against the killing efficiency of more advanced firearms and cannons and were eventually abandoned. [More]
Over the weekend of May 24 (Memorial Day weekend), I participated in a special edition of the bi-weekly Civilization podcast called "PolyCast". It was the two hundredth episode, and in celebration, the hosts (DanQ, MadDjinn, Makahlua, and TheMeInTeam) invited as many of the guests hosts from the previous seasons as they could track down. First, however, listeners were treated to a special Q&A session with some of the Firaxis staff, in which Civ V was discusses, as well as the recently-announced Civilization: Beyond Earth!
The episode can be streamed in its entirety at thePolyCast.net.
Among the notable points of Civ V discussion was the Firaxians' response to the question of whether Civ V would receive any more patches. Although a straight "no" was not given (leaving the door open to the possibility of one more patch this summer), they made it seem like [to me] that support for Civ V has effectively ended. This was no surprise to me, but it was still a bit of a disappointment, considering that there are still a few annoying bugs (lingering auto-annex issues, broken promotions, and multiplayer bugs) as well as some in-game descriptions that are outright misleading (such as Shoshone's Great Expanse trait description). There is also still a great deal of concern on the forums about the balance of the initial policy trees (Tradition feeling much stronger than Liberty, Honor, or Piety). So it's a shame that these issues are not likely to be addressed.
The bulk of the conversation, however, was focused around the upcoming Civilization: Beyond Earth. I'm excited about this game, but also a bit skeptical, considering the poor quality of Civ V's initial release. However, I'm hopeful that Firaxis has learned their lessons, and will release a much more stable and compelling game this time around, so that we won't have to wait for six-to-twelve months of post-release support to get a decently-playable game.
The remainder of the show was brief discussions with many of the guest hosts who have participated in the show during the years. My segment was the first such chunk. I used the opportunity to thank the PolyCast hosts for discussing and publicizing my strategy posts, and talked a little about my future plans for Civ V and Beyond Earth strategies before they had to stop me to allow others to speak. I hope I didn't come off as too self-promoting or inconsiderate...
Anyway, I look forward to PolyCast continuing to provide great material, and the release of Beyond Earth should give them plenty to talk about in future podcasts. I hope I will be invited back soon, as I enjoy the discussions with my fellow Civ-heads. [More]
The penultimate entry in my series of strategy posts about Brave New World's new civilizations will focus on the very unique civilization of Venice: the playable City-State.
The city of Venice is one of the most architecturally astounding cities in the world. It is built on top of 118 small islands in the marshy Venetian lagoon. These natural and artificial islands are separated by a network of canals that run through the city and act almost like a network of roads. Many of the buildings and paved surface roads and walkways are built on top of stilts that emerge from these shallow canals and the city contains over 400 bridges. Historically, most of Venice's traffic has been through the waterways (via gondole) or on foot, but the modern city does have a contemporary road network (although a very compact one) intended for automobiles. Due to its unique environment and construction, the city is an astounding work of engineering art in and of itself.
There are no surviving historical records depicting the founding of Venice, but historians believe that the islands were originally settled by refugees from Roman cities during the Germanic and Hunnic invasions between 400 and 600 C.E. Venice began to expand its international influence prior to the thirteenth century by battling pirates that were plaguing trade in the Adriatic and Mediterranean. The city-state began to become an influential economic force in the region due to its position as a hub for trade between Europe and the Middle East, and Venice non-violently acquired control over many islands of the Aegean, including Cyprus and Crete. Failed military actions and the devastation of the black plague in the fifteenth century lead to the decline of the Venetian empire, and Venice was eventually conquered by Napoleon, then surrendered to Austria in the terms of a peace treaty, then conquered again by Italy during its war of independence. Fortunately, Venice was spared from attack during World War II, and so much of its historical architecture has remained intact, making it a popular tourist destination today.
The 42nd Doge of Venice, Enrico Dandolo is known mostly for his blindness. There are conflicting stories regarding how Dandolo became blind. The decreasing legibility of his signature between 1174 and 1176 implies that he became blind gradually, possibly due to an injury sustained in Constantinople. He was also a very pious leader who provided invaluable assistance to the knights of the Fourth Crusade and played an integral part in the eventual sacking of Constantinople. Despite his blindness, Dandolo survived into extreme old age, being almost a hundred years old (by some estimates) at the time of his death in 1205. He was buried in the Hagia Sophia in Constantinople, but his original tomb was destroyed by the Ottomans when they captured Constantinople (renamed it Istanbul) and converted the Hagia Sophia into a mosque.
Venice was a City-State in Gods & Kings but was promoted to a full civilization for Brave New World. Venice doesn't expand like a traditional civ in Brave New World; instead, it buys control of fellow City-States or expands its influence via conquest, both of which are funded by its excessive trade routes. [More]
Only a few more civs to go in my series of strategy posts about Brave New World's new civilizations. Next up is the land-snatching Shoshone lead by Chief Pocatello.
The Shoshone are a group of native Americans that originated in the rocky regions of western North America (now Nevada and Utah). Around the same time as European colonists began settling on the east coast, the Shoshone began expanding eastward, which brought them into conflict with other plains indians such as the Blackfoot, Crow, Lakota, Cheyenne, and Arapaho. Some Shoshone who migrated into Texas and Oklahoma would break off into their own tribe: Comanche, who would become expert horsemen. The Shoshone began to come into conflict with the United States in the late nineteenth century due to the U.S.'s westward expansion, leading to a massacre of as many as 500 Shoshone at a winter encampment at Bear River in 1863. Shoshone culture has survived on reservations to this day, and in 2008, began working with Utah and Idaho state leaders to create a memorial to the Bear River Massacre. At its height, the Shoshone nation was composed of many tribes that occupied vast territory, extending from modern-day Montana all the way through Nevada; and their offshoot tribe, the Comanche, exhibited strong control of Texas and Oklahoma.
As westward immigration lead to conflict between the Shoshone and United States, Chief Pocatello (or, Tondzaosha) lead his tribe in raids and attacks against settlers in Idaho along the Oregon trail. He was feared and respected by his enemies, and Brigham Young (leader of the Mormons) attempted to offer terms of appeasement to the Shoshone in order to stop the attacks. Instead, the United States army arrived and destroyed any chances of a peaceful solution. Despite the overwhelming might of the U.S. army, Pocatello avoided the total massacre of his people and eventually negotiated the Fort Bridger Treaty of 1868, which granted the Shoshone a permanent reservation at Fort Hall near the Snake River in exchange for annual compensation from the United States (which the United States rarely honored in full). Due to this agreement, the Shoshone cultural identity survives to this day, and the city of Pocatello in Idaho is named in his honor. [More]
|12|| || || || || || ||60|
|11|| || || || || || ||55|
|10|| || || || || || ||50|
|09|| || || || || || ||45|
|08|| || || || || || ||40|
|07|| || || || || || ||35|
|06|| || || || || || ||30|
|05|| || || || || || ||25|
|04|| || || || || || ||20|
|03|| || || || || || ||15|
|02|| || || || || || ||10|
|01|| || || || || || ||05|