I've already covered strategies for the civilizations that have been added or explicitly changed in the Brave New World expansion and its major fall (2013) patch. Now I'm going to move on to other legacy civilizations that have not had explicit changes, but who may have had their strategies significantly altered by the expansions and other updates. The first such civilization that I am going to tackle is one that has been requested from readers on at least several occasions. So, by popular request, here is a strategy for Sultan Suleiman's Ottoman Empire.
The rise of the Ottoman empire coincided with the fall of the Byzantine empire that started in the late thirteenth century. Turkish immigrants lead by Osman I took control of a region of Anatolia and Osman declared himself the first Sultan of a new Islamic empire. The fledgling empire quickly began a cycle of conflicts with the Byzantine empire that culminated in the capture of Constantinople, which the Ottomans renamed Istanbul and made their imperial capital. With control of the valuable ports of Istanbul that linked the Mediterranean with the Black Sea, the Ottoman empire rapidly became a dominant force in the Middle East and Europe.
Sultan Suleiman The Magnificent ruled the Ottoman empire during the height of its power in the sixteenth century. His fleets dominated the seas of the Mediterranean - and extended its influence all the way to India and Indonesia - thanks in part to the successes of Hayreddin Barbarossa, who captured numerous ships on his way to becoming the Ottoman fleet admiral. In addition to military successes, Suleiman also personally initiated a series of sweeping social and legal reforms that contributed to the flourishing of the Ottoman arts and economy.
The Ottoman Empire would eventually become one of the most significant casualties of World War I. The empire was already starting to succumb to the stresses of internal strife and a weakening economy. Their defeat in World War I basically dissolved the Ottoman empire, and what was left of its holdings became the modern nation of Turkey. [More]
Following up on my previous post about the Top 10 good ideas in Civilization V, here is a list of the opposite: the flaws and annoyances in the game's design that really grind my gears and make me nostalgic for the older games and wishing for dramatic changes in future sequels.
And since I'm always eager to provide constructive criticism where I can, I will propose ideas for addressing some of the problems with these features where relevant. The hope is that future games in the series will be able to learn from Civ V failures and successes and be better games.
Of course, any list of "good ideas" or "bad ideas" is going to be subjective. You may not agree with my opinions, and that's OK. If there's any features, mechanics, or design decisions that you really hate in Civilization V, its DLC, or its two expansions, please feel free to leave a comment!
With Starships released, an expansion for Beyond Earth announced, and support for Civ V apparently done, I thought it would be a good time to take a look back at the game. I'm going to spend a few posts to discuss what Civ V did right, and what it did wrong, so that future games can learn lessons from this iteration's successes and failures.
Here I will present a Top 10 list of my favorite new features, mechanics, and design philosophies in Sid Meier's Civilization V (and its two expansion). These are the elements of the game that stood out the most to me as contributing to the fun and addictiveness of the game, and which push the series in positive directions. Most of these features are things that I would probably like to see return in future sequels.
But even though my intent here is to shine glowing praise on Civ V, I'm not going to ignore the faults of even my favorite features. Some of these mechanics are great ideas, but still suffered from problems in execution. So I won't shy away from constructive criticism where applicable, and I'll make recommendations to improve these great features in the future.
In a future post, I will also look at the things that Civ V got wrong.
Of course, any list of "good ideas" or "bad ideas" is going to be subjective. You may not agree with my opinions, and that's OK. If there's any features, mechanics, or design decisions that you really love in Civilization V, its DLC, or its two expansions, please feel free to leave a comment!
Continuing my series of strategy posts about Brave New World's modified civilizations, I'm going to take a look at strategies for George Washington's America. Since Brave New World's Fall patch (2013) America's ability was buffed and its unique unit now allows it to generate more late-game golden ages.
The lands of North America have been occupied by various native tribes for thousands of years, but these tribes lived in relative isolation from the rest of the world, except (possibly) for a brief period of interaction with the Danish Vikings. After Christopher Columbus landed in Haiti in the late 15th century, a flurry of explorers and colonists primarily from Britain, France, Spain, and the Netherlands began arriving in North America, rapidly exploring and settling the continent. These colonists gradually displaced the native inhabitants, including the Iroquois and the Shoshone. But conflict between the colonies and their European masters (primarily Britain) eventually culminated in a revolutionary war in which the colonists retreated to the countryside, and used guerrilla tactics to defeat the British and establish the United States of America.
Despite being founded on the principles of "equality" and "inalienable rights", the early history of the United States is dominated by tension between its slave-holding and free populations. These tensions eventually culminated in the outbreak of the American Civil War, which resulted in more American casualties than the Revolutionary War, both World Wars, and the Vietnam War. Combined. Union victory established America as a modern industrial nation with a singular identity, and Americans stopped referring to the country as "These United States", and began calling it "The United States". This war is also significant in world history because it is the first major war in which industrial technologies such as the machine gun, telegraph, railroad, steam-powered ironclad ships, and (probably most significantly) photography were used to large effect, which changed the way that future wars would be fought and the way that they would be perceived by the public. And it was one of the first major wars to employ new urban fighting tactics that would become the basis of combat for the wars of the 20th century. America would play a pivotal role in those 20th century wars as well, and would emerge from them as a dominant global super power.
George Washington was a colonial general who lead the British colonies in America in wars against the French and various Native American tribes. When the colonies declared independence, Washington became one of the premiere generals for the new colonial militia. Knowing that they could not defeat the British in conflict in the cities or open field, Washington and the other colonial leaders gave the cities to the British and retreated to the hills and forests of the countryside. Here, they successfully employed large-scale guerrilla tactics that weakened the British supply lines and culminated in American victory. Washington would then become the country's first President and set several precedents, such as the idea that the President would be a civilian position (as he refused to wear his military uniform while in office), and that the President should step down after two terms. [More]
Over the weekend of March 7, I was once again invited to participate in the Civilization podcast "PolyCast". It's always enjoyable to participate in this show. DanQ and the others always do an excellent job (even though Dan wasn't in this episode).
I particularly enjoyed this one because I felt that I had more to contribute than on some of the other episodes that I've been invited to. Part of that was because I actually reviewed the topics in advance and prepared for the episode. But it was also advantageous that one of the topics discussed was my own blog post about Civ VI ability ideas. I don't think that discussion made it into the edited episode, but it will perhaps make it into a clip show later in the year. Even so, I felt like I had valuable commentary on the other topics, and there were some good discussions.
The episode can be streamed in its entirety at thePolyCast.net.
The first and most significant topic of conversation was about a video posted by Errant Signal that takes a critical look at the meta-themes of Civilization and what they say about our perception of what it is to be "civilized".
His primary criticism is that the game unnecessarily puts civilizations in competition with one another, rather than fostering a spirit of cooperation; and that the various victory conditions in the game are very "American", "Western-centric" ideals. So our PolyCast panel discussed these criticisms and different game mechanics that contribute to them, as well as ideas for ways to alleviate them (particularly on the topic of victory conditions).
Another significant topic of conversation was whether or not we really want the different civilizations to have unique units and powers in the game. The question was posed on the Civfanatics forums by user Naokaukodem, who seems to be arguing in favor of removing the unique units and making them accessible to any civilization that techs to them. I think it is safe to say that the panelists on PolyCast were not in favor of such a change, and some good arguments (both mechanically and thematically) are made in favor of keeping the uniques as they are.
There were also some other discussions of various Beyond Earth topics and some other discussion.
I'm not sure if all of it made it into the final edited episode, as we went well over the allotted time. So some of the discussion might have to be rolled into one of PolyCast's future clip shows. After listening to the full episode, all the topics discussed in the live podcast did make it into the edited version available on the site.
Thanks, as always, to the PolyCast hosts for the invitation. I hope to participate again soon! [More]
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