Friday, January 17, 2020 11:15 PM

A dislocated shoulder wont stop me!

in Health and Medicine by MegaBearsFan

Snowboarding is a dangerous sport. A couple years ago, I almost broke my neck in a fall. I fell face-first so hard that my goggles were crushed. I was lucky to have escaped that fall with only a bloody nose, broken goggles, and maybe a very mild concussion. That incident inspired me to buy a helmet -- something my partner had been telling me to do for years.

I once face-planted so hard, I crushed my goggles.

My luck ran out a week ago, and I finally suffered a serious injury. Thankfully, it wasn't a broken neck. I dislocated my right shoulder.

I wish that I could say that I dislocated it while trying to do a jump flip or grinding a rail. I'm not nearly that good of a snowboarder. Despite having been doing this for years, I still struggle with simple things like turning and carving. But that wasn't even how I fell. Nope. I fell and dislocated my shoulder while getting off the lift. Worse yet, it was the lift on the bunny hill.

Now, in my defense, that lift chair is really low to the ground, and it isn't easy to stand up off of it. We were riding with our kid, who was skiing on her own, without an instructor, for the first time. I was using my arm to push myself off the chair. I slipped, and the board started to slide out from under me. Instead of falling back onto the chair, I fell on the ground in front of the chair. But my arm was still on the chair.

My partner had to drive me down the mountain to the hospital, where the doctor had me "re-introduce" my shoulder on my own -- no pain-killers.

I dislocated my shoulder while snowboarding. It was quite painful.

So now my arm is in a sling. It doesn't hurt (other than a little soreness and swelling), but I'm not supposed to move the arm much because of the risk that it might fall back out of socket. I'll be seeing an orthopedic specialist in a few days to determine how bad the damage is, if it's healing correctly, and what the recovery will entail. I'm expecting at least several weeks of healing in this sling, and probably some physical therapy to restore strength and range of motion. I really hope that I don't end up needing surgery.

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Cities: Skylines: Snowfall

I described Cities: Skylines' first expansion, After Dark, as " just tak[ing] the Cities: Skylines canvas, and offer[ing] the player a few more colors to optionally paint with." That expansion didn't really do much to change the way that the game is really played, but rather just focused on adding further specialization options for any city that you care to build. I wasn't too upset because the core game is still a phenomenal foundation to build upon, and the expansion just gave us more to play with within that same phenomenal foundation. Snowfall, however, is even more narrow in scope. It offers one new color to paint with, and that color is white.

I got really excited when I loaded up Steam and saw the title of the new expansion. I had written a wishlist blog in which I specifically asked for the next expansion to offer seasonal weather changes and more recreational and transportation specializations suited to those different seasons. On the surface, Snowfall seemed to provide that. There's now a winter, and snow, and you can build a specialized winter wonderland. But that's the extent of what this expansion provides, and that's disappointing.

Snowfall doesn't provide a full season system or any real changes to the game's core economic loop. Instead, it has a few snowy, winter-themed maps in which you can build snow-themed cities. Those winter maps are always snowy, and the non-winter maps are never snowy (although they can see occasional rain and fog). Note: I'm going to get real tired of saying "non-winter maps", so henceforth, for the sake of simplicity, I will refer to them as "summer maps", even though summer isn't really a thing (yet). Your city doesn't progress from springing to summer to autumn to winter (or even just from summer to winter) and then back again, and you don't have to manage your economy so as to maximize profits during your tourist season and find a way to maintain employment and revenue during the off season. Depending on which map you select, it's either always winter, or it's always summer.

I complained about After Dark feeling like I had to go out of my way in order to use the expansions new features and specializations, but at least those features and specializations were available in all cities, and they could be applied to my existing cities from before the expansion. You have to go so far out of your way to use the Snowfall features that you have to start a whole new game on a specific subset of maps. It makes After Dark look like a broad game-changing expansion by comparison.

Cities: Skylines: Snowfall - snow maps
Only maps designated as "winter" maps will have snowfall, and they aren't very different from existing maps.

Disconnected from reality

The actual functionality of some of these winter buildings is also questionable. One of the first snow buildings that you'll unlock is the "snow dump", which is a landfill for snow. Snow plows in this game will drive around the city similar to garbage trucks, actually collecting the snow off the streets, and then taking them back to the snow dump building, which (according to its description) melts down the snow to make room for more snow. It seems like they just took the garbage truck functionality and copy-pasted it to apply to snow, only without the need for a separate incinerator building.

Cities: Skylines: Snowfall - plowing snow
Snow can slow traffic and must be plowed.

The really weird thing is that there is also a new general road maintenance office that keeps the roads in good repair and traffic flowing smoothly. If you don't bother to build the road maintenance office, or build the snow dump or plow the snow, it will slow down your roads and eventually make them unusable. Why did these need to be two buildings? Why couldn't the road maintenance office also be the depot for snow plows?

And then there's the ski buildings, which also don't seem to work in any way comparable to real life. The ski resort is an artificial ramp that you build on flat ground. Again, that's not really how ski resorts work. Typically, a ski resort would be built high up on a mountain, where there's a natural slope and a lot of snow. The game does include a separate ski lodge building, which you could build up in a mountain, but it wouldn't work all that well. It seems to me that the Ski Resort shouldn't be a ramp, it should just be the ski lift that you build on inclined terrain, and the Ski Lodge should be built nearby and should enhance the functionality of the resort. In fact, the new snow maps don't even include mountainous terrain on which to build a more realistic ski resort and lodge. So this all seems to be a result of the game's underlying framework not having very good support for building on slopes, and Colossal Order didn't bother to design a system to allow such niche buildings like a ski resort to be built on a slope.

I may live in a desert, but I'm pretty sure that this isn't how snow plowing or ski resorts are supposed to work...

Look, I live in the desert of Las Vegas, where it was 80 degrees by mid-February, and air conditioning is not an "option" for a car. Maybe it's not my place to tell a development team in Finland how ski resorts and snow plowing are supposed to work, but I'm pretty sure that this isn't how ski resorts and snow plows work!

Don't get me wrong, these buildings are all functional, and they all work within the game's existing mechanic set. It isn't like they are broken; they're just not very realistic, and they have a disappointing feeling of sameness to them, since they don't feel functionally distinct from buildings and features that already exist. For games like this, I tend to lean towards wanting more realism whenever possible, but that's a subjective personal preference. I understand that this is just a game, and certain amounts of abstraction and creative license need to be taken...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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