Dead Space 2 box art

The first Dead Space really impressed me. A lot. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. And Dead Space ended up being my favorite game of that year. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. In hindsight, GTA IV was probably better. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action.

The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway!

The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). And the boot stomp! Oh, the boot stomp!

Dead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time.

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PlayStation Network logo

So after they get their PlayStation Network servers hacked by vengeful hackers and expose 100 million user accounts, passwords, and credit card numbers to those hackers, they offered a "Welcome Back" package with a free 30-day subscription to PlayStation Plus, some free downloadable games, and a few other stuff. But that was the least they could do after making all their customers vulnerable to identity theft. They don't deserve credit or praise for that.

I activated my free subscription to PlayStation Plus last week because I knew the offer was expiring soon. I waited to the last minute because there's really nothing on PlayStation Plus that I'm remotely interested in. My plan was to wait till the last minute to activate it so that I could still at least back up all my save files to the Cloud in case my newly refurbished PS3 decided to croak on me again.

I'm glad I did it when I did, because I noticed that the "Welcome Back" stuff was gone from the PSN when I logged in yesterday. So I guess that means the offer has ended.

But Sony didn't bother to give users any notification or warning that the program was going to expire that I was aware of. No email notification. No messages when logging into the Playstation Store. I don't even think the "Welcome Back" pages showed the expiration date (did they?). Maybe there was a notification in the little news ticker on the top right, but that thing is so small, I never notice it.

Way to go Sony.

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The NFL may be in lockout still, but the NCAA is definitely going to be playing football this fall. Now that it's July, we're almost at the point where EA is ready to start releasing it's annual football titles. But first come the playable demos. I finally got some time to mess around with the NCAA Football 12 demo that was released earlier this week.

A few notes that I want to start with:

  1. I was not able to record or take screenshots of my actual gameplay. So sadly, you'll have to take my word for it when I say something about how the game looks or plays, since I can't provide photographic or video proof.
  2. The demo does not allow the user to access the instant replays. So I can't go into real detail examining any individual plays. I can only see what I see in real-time while playing the game. So I could be missing a lot of positive and/or negative aspects of the game that I'm just not noticing.
  3. I played all my demo games on the All-American difficulty. I did not have access to sliders or any other control configurations, so everything is set to default.
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Konami let slip last week (and confirmed this week at E3) that it will be porting HD remixes of the PS2 editions of some of it's most popular franchises, including Metal Gear Solid, Zone of the Enders, and Silent Hill for the PlayStation 3 and Xbox 360.

UPDATE June 8, 2011 (3:46 PM PDT):

Just read the following article from PlayStation Universe:

"For starters, the publisher confirmed that its HD revamps of Silent Hill 2 and 3 will feature fresh voiceover work. No date for the Silent Hill Collection has been announced yet, though the set will be released for both PlayStation 3 and Xbox 360." -http://www.psu.com/E3-2011--Silent-Hill-Vita-to-include-multiplayer--a011942-p0.php

UPDATE to the update November 14, 2011 (4:28 PM PDT):

Apparently, the dispute between Silent Hill 2 voice actors and Konami has been (at least partially) settled, and it appears likely that the Silent Hill HD Collection will include the original vocal cast.

Update to the update to the update November 22, 2011 (3:18 PM PDT):

OK, so once again, the info provided for the HD Collection was not entirely complete. Apparently, there are also issues with the Silent Hill 3 cast. Namely, lead actress Heather Morris.

Sigh...

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L.A. Noire box art

After decades of video gaming, the real good guys with the uniforms and badges finally get their moment to shine! But can they stand up to the vigilantes, anti-heroes, super heroes, undercover cops, crooked cops, and outright criminals that we are used to playing as?

Brain before brawn

Fighting crime isn’t all glamour and excitement. The job of a protector of the peace isn’t all shootouts, car chases, street brawls, damsels in distress, and throwing cars at super villains. There’s a lot of walking around crime scenes and looking at stuff. Figuring out what kind and size of shoe left the prints in the dirt. Reading the brand name of the lipstick of murdered women. Reading the addresses of bars off of matchbooks. Looking up the registered owner of a car with a license plate number provided by a witness. Reading through hotel registries. And accusing people of lying about stuff. It is this element of police work that L.A. Noire tries to capture. The focus of this game is taken away from gun fights, chases, and action scenes, and attempts to highlight the more cerebral elements of police work.

Although the exciting stuff does still happen, this game is a departure for Rockstar games. It puts the player in the role of a police investigator with a badge rather than the hardened criminals, vigilantes, bullies, and antiheroes that we’re used to. The exaggerated fictional cities and over-the-top dark humor have been replaced with a massive and highly detailed (although somewhat anachronistic) reproduction of 1940’s Los Angeles that takes itself much more seriously. The map is pretty large, accurate, and surprisingly densely packed with streets and alleyways. Average roads are multi-lane, sidewalks are decently-sized, and everything has a great sense of scale to it that most city-sandbox games lack. And the game only contains a fraction of the actual city!

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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