Doug Flutie's Maximum Football 2020 - title

I bought Maximum Football 2020 for PS4 on launch day and found that the PS4 version launched with a set of bugs that made the game almost unplayable. In those first couple hours, I noticed some benign bugs. Every team in the game was duplicated in the team select and customization screens, and Canadian rules showed the wrong button icon for the sixth receiver. The more game-breaking bug, however was that running plays were completely absent from the user playbook, and the on-field action was very unstable.

The PS4 version was riddled with bugs at launch and practically unplayable.

After resigning myself to wait for a patch before bothering to play any further matches (let alone starting a Dynasty), I tried playing around with the logo creator, play designer, and other customization features to pass the time. The logo creator seems to be pretty much identical to last year. You have a handful of basic shapes, letters, and numbers that you place in layers on a canvas. If you ever created a logo with the Rock Band 3 logo creator, then you have a pretty good idea of how Maximum Football's logo editor works. Except that Rock Band 3 had a tremendous amount of shapes -- and even pre-made art -- that you could add to your canvas. Maximum Football has way less to work with here. The thing that stops me from even bothering with the logo creator is that I can't use an existing team's logo as a baseline.

I'd love to be able to take one of the cowboy logos from Columbia or another school to use for my Las Vegas Pioneers in Dynasty mode. Change the colors up a bit, maybe add the words "Las Vegas" (or at least the letters "LV"), and so forth. Just take the existing logo and give it a more personal touch. Nope. Can't. I either have to use the existing logo as is, or make a new one from scratch out of layers of basic geometric shapes. I'm not necessarily expecting to be able to disassemble each existing logo into their constituent parts, but at the very least it would be nice to insert the existing logo as part of a new logo, and maybe change the colors.

The logo editor has rudimentary shapes, and does not allow you to import or edit an existing logo.

These limitations don't mean that you can't make a good logo. Plenty of people with a lot more time and patience have certainly made some good stuff. I just don't care enough to put that much effort into it. Especially if I can't even share it online or expect to be able to export the logo into next year's game.

So I moved on to the play designer, and was almost immediately roadblocked by bugs. I was excited to try out the play designer in this game, but I went in with measured expectations. I was expecting to find a token play editor that was limited to basic football concepts. I didn't even get that far because the damn thing didn't work. I couldn't select different formations for new offensive plays. I couldn't test defensive plays. And I soft-locked the game by trying to back out of a certain menu, then hard-locked the game by trying to change the ruleset and re-enter the play designer.

The Play Designer didn't work as intended at launch, but I committed myself to coming back to it later.

Booting up the game to find nothing but bugs and lackluster new features in every corner that I looked was absolutely not the first impression that I was hoping to get from Maximum Football 2020. Sadly, this was the condition of the PS4 launch. How this got past Sony's approval process, but Axis Football got held up or blocked for both 2018 and 2019 is beyond me. At least Axis worked!

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Monday, September 28, 2020 05:00 PM

Is Chicago's Trubisky experiment over?

in Sports | Chicago Bears by MegaBearsFan

Readers of my blog know that I was not a big fan of the Chicago Bears' decision to trade up in the 2017 draft to select Mitchel Trubisky. The decision seemed flat-out stupid considering how much money they had given Mike Glennon in the trade with the Buccaneers. Why spend so much money to trade for veteran QB, if you were planning to go all-in on a QB in the draft? It was especially non-sensical considering that Trubisky wasn't even the highest-rated passer in the draft.

This past offseason's decision to trade for Nick Foles initially excited me. That excitement turned to disappointment when head coach Matt Nagy announced that Trubisky would remain the starter. The move to pay for a high-profile QB in a trade, only to keep the under-performing incumbent as the starter wreaked of poor decision-making in the same way that the Glennon / Trubisky situation did 3 years ago.

Mitchel Trubisky has not been nearly as infuriatingly bad as Jay Cutler was.

It isn't like Trubisky is a horrible quarterback. He had a phenomenal 2018 season that lead to a Pro Bowl invitation. His 2019 season was a noticeable regression (possibly due to nagging injury), but it was never as bad as the worst Jay Cutler years. Remember that Cutler lead the NFL in interceptions multiple years during his tenure in Chicago that got three coaching staffs fired. Trubisky has not been that bad, and he is a big upgrade over Cutler.

But Foles seemed like an upgrade over Trubisky. Foles had, after all, lead the Eagles to the Super Bowl (as a backup to injured Carson Wentz). If the Bears made the trade for Foles, then I had to conclude that it meant they didn't have faith in Trubisky.

When Nagy announced that Trubisky had won the job in offseason competition, I expected that he must have looked damn good to have beat out Foles. In fact, Trubisky did look fantastic in the comeback win against the Lions in week 1. The offense then went on to struggle in week 2 against a bad Giants team, then appeared to falter again in the first half against the Falcons. Apparently, all it took was a single interception from Trubisky for the Nagy to decide to pull him out in favor of Foles.

I didn't get to watch the game because it wasn't televised in my region of the country. The highlights that I saw made it look like Trubisky was playing a good game up until that interception. The offense was moving the ball. They just weren't scoring points, and some of that is on the kicker for missing a field goal on the opening drive.

Trubisky was benched after botching the primary read on a dagger concept.

Even though the interception was a bad decision, there must've been more going on that wasn't in the highlights that I saw. I can't imagine that the one interception by itself was enough to replace the starter. Even though Trubisky ultimately is responsible for botching the primary read and throwing the drag route right into a flat zone defender who Trubisky is supposed to be keying off of (instead of the wide open deep in route), Jimmy Graham didn't help Mitch by running a lazy-looking route and carrying it right into the defender (as opposed to stopping and sitting in the hole of the zone). So this one wasn't all on Mitch.

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Earlier this week, both the Mountain West and MAC collegiate sports conferences announced that they were going to "indefinitely postpone" fall sports as a reaction to the ongoing COVID-19 pandemic in the United States. Both said that they are planning on rescheduling games for the spring if the pandemic has subsided. The Big Ten and PAC-12 followed up a day or two later by announcing that they will also cancel their fall sports season. The remaining power five conferences are currently planning on going through with their fall schedule.

The Big Ten specifically cited concerns over a condition called Myocarditis, which is a complication of the COVID-19 disease that leads to long-term or permanent heart problems. A number of players within the Big Ten have already been diagnosed with the condition following recoveries from COVID-19, and physicians are warning that the normal fall timeline would not give those players enough time to recover from the condition (assuming that they ever recover at all).

The cancellation of Mountain West football means that my alma mater, UNLV, won't be playing this year. 2020 was looking to be an especially exciting transitional year for the team, as they would be breaking in the fancy new Allegiant Stadium which was built for the Raiders' move to Las Vegas, and they would also be introducing a high profile new head coach in Marcus Arroyo. I was definitely looking forward to not having to sit out in the hot Las Vegas sun during those August, September, and October games.

I was looking forward to seeing Marcus Arroyo as the UNLV head coach.

That being said, I was also terrified of the idea of attending a sporting event during the midst of a pandemic. With the pandemic numbers in southern Nevada being as high as they are, my dad and I would probably have been forced to stay home for at least the first few games -- probably the whole season, since it doesn't look like the pandemic situation is going to improve at all. Even though I would certainly have had to chose to stay home in order to protect myself and my family, it was a decision that I really did not want to make. In that sense, I'm kind of relieved that the Mountain West conference let me off the hook by canceling the season.

Or at least, they delayed my decision. The cancellation is actually a "postponement". The league has said that they want to play the conference games in the fall. I assume the non-conference games would likely be cancelled altogether, unless the non-conference schools also decide to reschedule. But I'm not optimistic that the pandemic will be over in the spring. Instead, I suspect that we'll likely be on the tail end of a massive uptick in cases, as the normal fall and winter cold and flu season exacerbates the COVID-19 situation.

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Madden NFL - title

I had previously written about how the Madden NFL video game series from Electronic Arts has failed to simulate football by using a shortened quarter length to keep games around 30 minutes long. These shortened games lead to a rushed pace of play, fundamentally change the strategy of football, and also affect other aspects of balance and game design that are not easily fixed by simply setting the game to 15-minute quarters.

This time, I'm going to move away from the rules of the game, and look at more specific game mechanics that fail to simulate how real football players actually play football. This installment, and the next, will look at how real NFL quarterbacks make reads and go through progressions, and then at how defensive pressure packages are used to disrupt those reads and progressions to force the quarterback to make bad decisions. Then we'll look at how Madden completely fails to model these aspects of football, and the various ways that EA and Tiburon have tried to fix or cover up these problems over the years. Some have worked; others have been little more than band-aid solutions.

See this blog in video essay format on my YouTube channel!

How Madden succeeds at simulating football: pre-snap reads

Let's start with some good faith towards EA and Madden and talk about the things that the game actually does get fairly right: pre-snap reads. As a QB in Madden, you'll be looking at whether the middle of the field is open or closed before the snap, and this will give you a reasonably accurate idea of whether the route concept that you called will be successful. If you call a cover 2-beating post or dagger concept, but the defense comes out in a Cover-3 look, with a safety in the middle third, then you will be well-served to either adjust the routes using hot routes, audible out of the play entirely, or call a timeout to regroup and come up with another play.

Madden players can make sure
that a blitzing Mike LB is blocked.

Over the past few years, Madden has also gradually introduced concepts such as reading the Mike linebacker. This determines who the blockers will prioritize blocking, which can be important if the defense sends multiple blitzers. Identifying the most dangerous blitzer as the "Mike" ensures that someone on your offensive line will try to block him. Usually, this will be the inside-most blitzer (the one lined up closest to the center). You can also slide pass protection left or right to deal with an overload blitz, and can also assign a double team in order to neutralize a particularly dangerous pass rusher.

To Madden's credit, it gets most of this stuff right. Hopefully all the mechanics that I just mentioned are still in the game by the time you're reading this, and they haven't been stripped out by Tiburon in order to make room for some new gimmicky feature...

A Madden user can make many of the same reads that a real NFL quarterback would. The game will even highlight the key reads before the snap on certain plays to remind the user how to execute the selected play. Good stuff. I don't have many complaints here. Defenses can even disguise coverages, can fake blitzes, and use other similar tactics to try to fool the human user and force a bad read. Again, good stuff. The problems begin when a CPU QB steps on the field, and only get worse when the ball is snapped.

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It's summer time, which means that football video game developers are hard at work implementing features for the fall release of this year's games. It's probably too late to influence the design of the 2020 slate of games (due to release in September), but I'd still like to take some time to express some of my ideas for growing these games over the long term. This post should hopefully give both Canuck Play and Axis an idea of the roadmap of improvements that I'd like to see over the next two or three years.

For each suggestion that I'm going to make, I'm going to try to provide a general goal that I want to achieve with the idea. Then I will provide one (or more) ideas for how I think the games' developers can attain that goal. If Canuck and/or Axis like the ideas, then by all means use them. If, however, they think they can accomplish the goal with a different method or implementation, then by all means do that. You know your games better than I do. I'm just a blogger with a YouTube channel and little more than a basic understanding of how game development work. You guys and gals do whatever you think is going to make your games the best that they can possibly be.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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