
Going into the back-end of the new civilizations presented in Brave New World, here is another strategy posts. This time, I'll be discussing the gold-generating machine that is Portugal.
The Portuguese essentially initiated the European "Age of Discovery" through the efforts and patronage of Henry the Navigator. After exploring Atlantic islands, Africa, and South America, Portugal established the first world empire in Europe and became one of the wealthiest and most influential powers of the era. Portugal lost much of its imperial strength due to wars with Napoleon and after its most significant colony, Brazil, declared independence. Portugal would never regain its former glory, but it still maintained control over many trading colonies up through the nineteenth century through the use of Feitoria (fortified factory complexes) in its colonies, which are represented in Civ V as city states.
Maria I was the first undisputed queen regnant of Portugal and was crowned in 1777. Her rule was tarnished by mental instability and dementia that was first noticed in 1786 and which had made her incapable of managing affairs of state by 1792. The following decade, wars broke out with Spain and Napoleonic France, and Maria (along with the entire royal court) was moved to the colony of Brazil. Despite her madness, she is well-regarded among both Portuguese and Brazilian historians for her domestic policies and for supporting Brazilian independence. she is known as "Maria the Pious" in Portugal, and "Maria the Mad" in Brazil due to the fact that her mental state had already deteriorated by the time she had been relocated to Brazil, and her son had to perform most duties of state. [More]
655c6ad7-9fae-42c8-95b9-68b5c7d0e6d4|4|5.0
Tags:Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, Portugal, Maria I, Nau, carrack, caravel, navy, Feitoria, factory, fort, closed sea, commerce, luxury resource, resource diversity, gold, trade, trade route, caravan, cargo ship, unique improvement, Exotic Cargo, Mare Clausum, city state, Civ-V

Continuing my series of Civilization V strategies, the fourth installation will cover the African trading empire of Morocco lead by Ahmad al-Mansur.
When the area of Morocco (north west Africa) was first inhabited about 100,000 years ago, the land was a fertile savannah, rather than the arid desert and mountains that it is today, and archeological remains of several Paleolithic proto human cultures exist in the region. During the classical era, Phoenicians established colonies on west Africa, and eventually it was conquered by Carthage and then Rome, and then by Muslim Arabs around 670 CE. The earliest independent Moroccan states were the Berber kingdoms which dates to at least 110 BC, and after the repulsion of Arab rule, the Berbers resumed control. Morocco was the first nation to recognize the United States as an independent nation, and their fleet protected U.S. merchant ships from assaults from barbary pirates. The friendship treaty with Morocco is the United States' oldest non-broken friendship treaty.

After the assassination of the Saadi Sultan Mohammed ash-Sheikh, his oldest son, Abdallah al-Ghalib sought sole rule, and Ahmad al-Mansur and his brother, Abd al-Malik, had to flee to the Ottoman empire. When Ahmad al-Mansur eventually gained control of Morocco, he resisted Ottoman annexation and maintained Morocco as an independent state, he established friendly relations with many Christian European nations, and began playing the Ottomans and Europeans against each other in order to secure his position of power. Later in his reign, he launched a military campaign against the Songhai empire, which had been weakened by civil strife. The campaign was successful, but Ahmad's heirs couldn't manage the vast territory that had been conquered, so it was divided into smaller kingdoms, and the Moroccan empire went into decline. Ahmad died of the plague in 1603
Morocco was the first civilization that I played in Civilization V: Brave New World. I chose them because their trait is very general-purpose and emphasizes the new trade route mechanic. [More]
35d6f741-18a8-4eb0-9140-07beeb3ea89c|8|4.9
Tags:trade, Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, trade route, Morocco, Ahmad al-Mansur, Kasbah, Berber Cavalry, Gateway to Africa, caravan, cargo, cargo ship, culture, gold, unique improvement, cavalry, desert, Desert Warrior, Homeland Guardian, Civ-V
In my review of the Brave New World expansion for Civilization V, I expressed some disappointment that some of the legacy civilizations didn't receive significant updates. I also complained about a few mechanical issues such as how the "warmonger" mechanic works and the value of trade routes. Well, Firaxis has released a major update to the game earlier this fall that addresses some of these complaints.
Several of the vanilla civilizations received a major overhaul. As I mentioned in my review, Germany and America seem to have been completely one-upped by the Zulu and Shoshone. Well, Germany has been given a major update, and America has received a small tweak in order to better differentiate them from the BNW successors. In addition, Japan has received a small (but significant) buff.
Germany was probably the civ that was in the most dire need of a facelift, since the Zulu leave them completely in the dust. Both civs had a huge military flavor, discounts for unit maintenance, and a unique Pikeman replacement, and the Zulu had Germany beat on all accounts. In order to differentiate the two, The Landsknechts unique unit was replaced with a new unique building, the "Hanse". [More]
d72a2b1a-ba97-4211-8b58-43b09c6b97b2|5|5.0
Tags:Civ V Fall Patch, patch, Civilization V: Brave New World, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, Germany, Japan, America, Zulu, Shoshone, Indonesia, tourism, tactics, trade, trade route, archaeology, culture, gold, warmonger, Landsknecht, Civilization IV, Civilization V
One of my biggest criticisms with the Gods & Kings expansion pack for Civilization V was that none of the features added really felt all that fresh. They were just redesigns of old features that were present in previous games. Granted, they were also the most highly-requested features by the player community, but as concepts, nothing really felt new or original.
The new expansion, Brave New World changes all of that by adding never-before-seen concepts to the game, and they add a great deal of flavor and dramatically change the way that the game unfolds.
Table of Contents
A few more of the missing concepts from Civilization IV are re-introduced with a new coat of paint in Civilization V: Brave New World: trade routes and a world resolution system. Both systems are implemented differently than in the previous game, and both are kind of hit-or-miss this time around
I have long been asking for the introduction of some kind of international trade route mechanic to be added to Civ V. Without such a feature, the vanilla game (and Gods & Kings) were missing one of the key incentives to maintain peaceful relations with your neighbors. Well now we have such a feature. In some ways, it's a step forward from Civ IV's completely non-interactive trade routes, but it's also a bit clumsy.
Coastal cities might seem weaker due to the lack of gold on sea resources, but sea trade routes are more profitable and have longer range than ground routes, so coastal cities are still valuable.
[More]
003f33b0-d930-43c5-8b65-1d2ae950b00a|2|5.0
Tags:Civilization V: Brave New World, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, tactics, trade, trade route, archaeology, literature, art, music, culture, United Nations, UN, world congress, gold, William Morgan Sheppard, Civilization IV, Civilization V
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|