Came across the following earlier today, and had to repost it:

This is a virus. I do not have the tech savvy, nor the patience, to write an actual computer virus, so this one will use the honor system. If you are reading this, please manually delete all personal data from your computer and then forward this to 30 people on your email contact list. Thank you for your cooperation.

Damn, I had just reformatted my laptop and restored all my old data too...

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My dad and I drove up to Utah today (near Zion National Park) to try to get an optimal view of the solar eclipse. And boy did we have a good view!

I managed to snap the following pictures with my cell phone (by holding solar-filtered sunglasses up to the camera lense).

May 20, 2012 Eclipse (3) - Full
Full solar eclipse.
One ring to rule them all, One ring to find them,
One ring to bring them all and in the darkness bind them

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Silent Hill 2

With the Silent Hill HD Collection being lambasted by fans and critics (my review now available here!), I thought I’d take a moment to discuss exactly why I feel it was so important for the original voice acting of the games (Silent Hill 2 specifically) to be retained. And it isn't just a matter of personal preference based on my familiarity with the original actors; although, that is definitely a contributing factor.

Critics tend to make a simple equivocation fallacy when describing the voice acting of Silent Hill as "awkward" and then calling it "bad". But "awkward" does not necessarily mean "bad". In fact, the awkward voice acting of Silent Hill 2 is actually a benefit to the game's narrative and mood. This is something that should be apparent to anybody who is actually paying attention to what's happening in the game.

Let us first take a step back and look at the design principles that went into Silent Hill 2.

Silent Hill 2 - I'm not crazy
James begins to doubt his own mental stability

Silent Hill 2 is a particular kind of horror game. It differs from other horror games at the time - such as Resident Evil and even its own predecessor Silent Hill - in that it is a very emotional brand of horror. The horror doesn't come so much from being "afraid", but rather, from being depressed, confused, and unsure of what is going on around you. Silent Hill 2 is a very dark and gloomy game, and definitely deserves its "M for Mature" rating with its story and themes alone. Team Silent accomplishes this by immersing the player in decrepit environments and introducing elements of surrealism to the game's reality. They then supplement this by slowing breaking down the foundational pillars of what the main character thinks is real, and then forcing the character and the player to wonder whether their own senses can be trusted.

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As previously reported, the Demon's Souls servers will be shut down as of midnight, May 31st, 2012 Pacific Standard Time. After only two-and-a-half years, the online functionality of this critically-acclaimed PS3 exclusive will be going dark. What a shame. Two years is nowhere near enough time for a game (particularly a console “Greatest Hits” title) to terminate its functionality. Heck, even annual released like Madden NFL and Call of Duty keep their online servers active for longer! But I guess that's the difference between having your game published and servers maintained by a little company like Atlus rather than a mega-publisher like EA or Activision.

Demon's Souls fan art - if only I had some friends
The sentiments of all Demon's Souls players as of June 1st, 2012.

While I, myself, have moved on to Dark Souls (Demon's Souls spiritual successor), I still know several friends who have yet to play Demon's Souls and still have interest in trying it out or buying it. But they have less than a month left to do it before the most appealing functionality of the game gets disabled permanently.

Even though the announcement isn't a terribly big deal for me (as I've already completed the game and have moved on), I still feel very sad that - if I wanted to - I won't be able to go back and be able to get that Platinum trophy with the comfort (or fear) of knowing that I'll still have the support (or opposition, as the case may be) of other online players. As such, I have compressed my feelings on the issue into a little piece of fan art:

UPDATE (June 1, 2012): Servers to stay online "indefinitely"

It was just brought to my attention that the online servers for Demon's Souls are going to remain active past the previously-announced May 31st deadline. I guess enough people went out and bought the game in the hopes of playing it before the shut-down that Atlus decided to keep things going! Keep up the good work, Demon's Souls fans!

Demon's Souls server extension (June 1, 2012)
Demon's Souls server operation has been extended by Atlus indefinitely!

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Total War - Shogun 2: Fall of the Samurai

I finally published my full review of Total War: Shogun 2 recently in preparation for writing this review of that game’s second expansion: Fall of the Samurai. Fall of the Samurai is the second expansion for Shogun 2; the first being a “prequel” Rise of the Samurai. I skipped Rise, but when I saw the trailers for Fall, I just had to hop onto Steam and download it.


This expansion is the most contemporary Total War game to date, taking place during the same time period as the American Civil War. We’ve already had two Total War games that utilized rifles and cannons. I started my fandom of the series with Empire and went on to play Napoleon. I enjoyed both games, but eventually started to find the battles became very automatic and mechanical. There just wasn’t too much tactics beyond just lining your infantry up and shooting at the other guys.

Having not played the earlier games very much, like Rome, Medieval, and the original Shogun, I was really impressed with how fun Shogun 2 was. The traditional melee units made the battles much more engaging and fun, and really made me realize just how bland Empire actually was.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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