Excited by the end of the NFL lockout, I just couldn't wait to get back to video game football. I purchased NCAA Football 12 last week, but haven't had much time to play it yet. But before I begin a Dynasty, I wanted to make sure that the rosters for my alma mater UNLV was as correct as I could make it.
I started with the rosters provided by Operation Sports user GamingTailgate. The guys at Operation Sports and Pasta Padre do a fantastic job with their rosters every year, and my hat's off to those guys for the tremendous work they do making sure that NCAA Football fans have accurate rosters for the new games as soon as possible. However, I noticed that they had made some glaring (but understandable) errors with the rosters for the UNLV Running Rebels.
UNLV isn't exactly a top-tier team. In fact, UNLV is a bottom-tier team. They only had two wins last year. So I'm sure that neither EA Sports nor Operation Sports cares too much about making sure the rosters are as up-to-date as possible for such a team. But I care, so I opened up the UNLV spring 2011 prospectus for reference. [More]
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Tags:NCAA Football 12, NCAA Football 12, NCAA Football, NCAA Football, UNLV, UNLV, EA, EA, EA Sports, EA Sports, football, football, Operation Sports, Operation Sports, Pasta Padre, Pasta Padre, NFL, NFL, roster, roster, modding, modding
This post is a continuation of the post Anything and Everything - Upgrades for Civ V (Part I), in which I listed upgrades/changes I would like to see in the turn-based strategy game, Civilization V.
The list on the original post was a compilation of forum posts that I had made in Kevik's Civilization V forum topic: Anything and Everything We Can Add to Civ V [More]
At ComicCon Wednesday, Sony and Marvel released the first trailer for the upcoming The Amazing Spider-Man movie. Surprisingly, it is actually a full trailer with some vague plot details and showing many of the films characters, and not just a simple show-nothing teaser.
The teaser - in its entirety - is shown below:
[More]
The first Dead Space really impressed me. A lot. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. And Dead Space ended up being my favorite game of that year. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. In hindsight, GTA IV was probably better. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action.
The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway!
The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). And the boot stomp! Oh, the boot stomp!
Dead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time. [More]
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Tags:Dead Space, Dead Space 2, Isaac Clarke, necromorph, EA, EA Redwood, Visceral Games, horror, science fiction, action, shooter, PS3, Silent Hill 3, Demon's Souls, Resident Evil 4, Resident Evil 5, review
When I saw the movie on opening night, I loved it. It was fun. It was fast. The opening scene was gripping and intense. The visuals were flashy. It had plenty of humor. And Karl Urban as Leonard McCoy ROCKED!
Over time, though, my nitpicky cynicism started to kick in, and started to seem more and more like a Hollywood bastardization. It started with the observation (on opening night) that the crew of the Kelvin had the Enterprise "delta shield" flight patches on their tunics, instead of the ship-specific flight patches that were in use during the original series and before.
Really, who are these people?
Eventually, I started to be bothered by the insistence that all the characters have to turn out exactly like their original series counterparts, despite having their origins and life histories significantly changed. Apparently, in the J.J. Abrams' Star Trek universe, a person's "destiny" is a complete matter of "nature" rather than "nurture". [More]
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Tags:Star Trek, Star Trek 11, J.J. Abrams, James Kirk, Spock, TOS, Enterprise, Hikaru Sulu, Leonard "Bones" McCoy, Uhura, Montgomery Scott, Pavel Checkov, reboot, movie
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