This review was originally published 05/15/2011 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.

Portal 2

Portal 2 cover art

Yes GladOS, we brought you back to life because we really do love to test!

To be perfectly honest, I wasn’t looking forward to this game. I love the first Portal, as it was about as close to "perfect" as any game has ever come, but I couldn’t help but fear that Valve might turn this into a franchise, and in doing so, some of the allure of the game would be lost. But the game was released, and it is a triumph. Mostly.

Apparently, a very long time has passed since the first game. The Enrichment Center is very different. Under the care of the watchful AI, Wheatley, the entire facility has been slowly falling apart. The degrading, decrepit test chambers make for much more interesting visuals than the sterile, white and gray chambers of the first game. They are now overgrown with weeds and vines, panels are falling off the walls, broken glass litters the floors, and fallen and bent metal beams and girders obstruct some of your paths. It’s just too bad that with all the debris and vegetation littering the environment, that none of it is interactive. It slightly breaks the immersion when you walk through dangling leaves and they don’t react to your passing at all.

There is a lot of visual variety in this game. You travel through the dilapidated chambers of the early game until the facility begins to rebuild itself. You watch it piece itself back together. Then you get to travel through the deepest guts of Aperture Science. And finally, you come back to see the test chambers tear themselves apart again

Portal 2 - co-op characters

The co-op puzzles are fun, but not terribly replayable.
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This review was originally published 03/13/2011 on Game Observer (now defunct). It has been republished here for archival purposes.

Spider-Man: Shattered Dimensions

Spider-Man: Shattered Dimensions cover art

Beenox combines several different styles of gameplay and visuals into a fairly enjoyable but very short, disjointed, and sometimes unstable Spider-Man adventure.

I’m so glad that the last few Spider-Man games have not been constrained to follow a movie’s plot. Even though the Spider-Man 2 movie game was arguably the best Spider-Man game since the first one on the PS1, I really want to see developers try something a little more creative with the Spidey character. I’m one of the people who thoroughly enjoyed Web of Shadows and was really hoping to see further development with that game’s fantastically tight controls and combat mechanics. But Beenox had different ideas for a Spidey game – much more ambitious and creative ideas. They scrapped the free-roaming open New York and web-swinging mechanics that have become a staple of Spider-Man games since the second movie game in favor of a dimension-hopping beat-em-up. It’s actually a nice change of pace.

Spider-Man: Shattered Dimensions - Sandman tornado
This battle against the Sandman early in the game is one of several exceptional action set-pieces.
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This review was originally published 09/14/2010 on Game Observer (now defunct as of 5/13/2014). It has been republished here for archival purposes.

The Saboteur

The Saboteur cover art

An artistically inspired, very fun, but rough-around-the-edges game.

The Saboteur is a very novel game. For one thing, it is a fresh and appealing take on the stagnant genre of World War II-themed games. Essentially GTA in Nazi-occupied France, this game is pretty to look at and a lot of fun to play, even though its features aren’t as fleshed-out as one would like. The game is also surprisingly risqué by EA standards, offering actual nudity, plenty of F-bombs, and loads of gratuitous violence. While I don’t mind seeing more adult content in a game, it is disappointing that Pandemic didn’t find interesting gameplay functions for it. Instead, it’s all just for show.

The Producers - Franz Liebkind
Franz Liebkind disapproves!

The big draw for this game is going to be its unique art style. Areas of Paris that are under the control of the Nazis are rendered in black and white, with yellow, red, and occasionally blue highlights and complete with rain clouds and thunder and lightning. Areas that are under the control of the Resistance are rendered in full pastel color, in full sunlight and with birds singing. It’s a cool effect, and adds a bit of variety to the game’s otherwise uninteresting visuals. However, the colored areas of the city don’t look nearly as interesting as the black-and-white areas, and it’s almost a shame you have to free the city from the Nazis. On the other side of the spectrum, the black-and-white areas are just too dark at the recommended brightness level, and make it hard to see where you are going. But it’s nothing some tweaks to the game’s or TV’s settings can’t fix.

The Saboteur - strip club hideout
Your base of operations is in a secret room in the back of a strip club, complete with peep-hole.
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Thursday, November 1, 2012 09:00 PM

'Trine' offers inexpensive co-op fun

in Video Gaming | Game Reviews by MegaBearsFan

This review was originally published 09/14/2010 on Game Observer (now defunct). It has been republished here for archival purposes - and in anticipation of a Trine 2 review.

Trine

Trine cover

A fun and graphically very pretty puzzle-platformer, but physics and controls could have used a little more work.

If you look at the review score above, and think "Hmm, this game can’t be that good to be given a 76," you should be aware that the score takes into account that this game was reviewed as if it were a full-priced $40 to $60 title. But, don’t be discouraged, Trine (regardless of price point) is still good. The friends who have played co-op with me virtually unanimously agree that the game’s fun factor make it worthwhile even at a $40+ price point, regardless of its rating. That being said, let’s talk about the actual game.

Table of Contents:

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This review is an extension of a review of Part 1, originally published 02/22/2011 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes, and updated to take Parts 2-5 into consideration. The final score of the game has changed since the original publication.

Back to the Future: The Game

Back to the Future: The Game cover art

The short length of Back to the Future: The Game - Episode One is indicative of the game’s episodic nature, but what it offers is very respectful of the source material.

TellTale games has crafted themselves a wonderful little piece of fan service in Back to the Future: The Game. The game really does feel like a labor of love, as the developers clearly put a lot of time and effort into getting the details right and being as respectful to the source material as they could. Characters, environments, and props all look exactly as you’d expect them to (within the style of animation used), and the voices are mostly spot-on. The voice of Marty is replicated by the fantastic Marty McFly impressionist AJ LoCascio, Christopher Lloyd himself was tapped to return as Doc Emmett Brown, and the supporting cast all do an excellent job. Except for Biff. Biff didn’t sound quite right. At least not to me. This game will no doubt draw in any Back to the Future fan right from its opening moments, in which it replicates Doc Brown’s unveiling of the time machine and the first time travel experiment.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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