Yesterday, 2K Greg (community manager for the 2K Civilization V forums) posted a topic previewing the changes being made in the next patch (supposedly due out by the end of April). In addition to a large list of changes, 2K Greg teased the Civ V community with this quote from Dennis Shirk (the producer of the game):

"The patch notes below are the first part of a large two-part update. We wanted to focus this part of the update on stability and bugs, and as you’ll see in the notes below, we’re progressing nicely. There is also continued work going into the AI, the modding framework, and WorldBuilder, and we expect to have this in your hands shortly.

The second part we have begun working on will be released in the coming months, and will include our next balance pass (for those areas of the game that were not included in the March 1 update), as well as continued work on AI, diplomacy, and a much-requested addition to the game that we’ll be discussing in more detail very soon.

You guys have all been instrumental in helping us to continue to make Civilization V better with each update, and there’s more to come!"

So what might this "much-requested addition" actually be?

There are 3 main possibilities:

  • Addition of the previously-promised pit-boss, hotseat, and pbem multiplayer modes
  • Addition of the previously-promised mod support for multiplayer games (currently, multiplayer games do not allow mods)
  • Addition of source C++ and AI code access to the modding SDK (hopefully along with some better documentation
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A Better Civ Experience Mod

Earlier today, I published my first actual Civilization V mod!

This mod is titled: "A Better Civ Experience", and is described as:

"This mod allows players to transform their Civ experience, providing greater depth, balance, and realism."

The mod can be found by searching for its title in the Civilization V Mod Browser. Download, install, and then enable the mod (as shown below) in order to play it.

UPDATE (August 8, 2012): Mod no longer available

This mod is no longer available since Civilization V has switched to using the Steam Workshop for mods. Since this mod was originally an April Fool's joke, and doesn't add anything of any worth to the game, I have no plans to update the mod to be accessible through the Steam Workshop.

[More]
Tuesday, April 5, 2011 11:46 AM

Do we really need a Portal sequel?

in Video Gaming by MegaBearsFan

Portal 2 box

Portal 2 is due out in stores in about 2 weeks. I'm looking forward to it. I loved the first game. I bought the Orange Box for it, and didn't even bother finishing Half-Life 2 or even touched Team Fortress.

GladOS's voice captivated me. The puzzles twisted my mind. The clever story that tells itself entirely through background details in the gameplay and environment rather than expository cutscenes or dialogue immersed me in the world. Johnathan Coulton's end credit song, Still Alive, is still one of the most requested song whenever I get together with friends to play Rock Band.

It was a triumph. I'm being so sincere right now.

But I can't help but wondering: Do I really want a sequel to Portal?

Do you?

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Civilization V
These are, in my opinion, upgrades/changes I would like to see in the turn-based strategy game, Civilization V. I originally posted the following on Kevik's Civilization V forum post: Anything and Everything We Can Add to Civ V ... [More]

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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