This review was originally published 03/13/2011 on Game Observer (now defunct). It has been republished here for archival purposes.
Beenox combines several different styles of gameplay and visuals into a fairly enjoyable but very short, disjointed, and sometimes unstable Spider-Man adventure.
I’m so glad that the last few Spider-Man games have not been constrained to follow a movie’s plot. Even though the Spider-Man 2 movie game was arguably the best Spider-Man game since the first one on the PS1, I really want to see developers try something a little more creative with the Spidey character. I’m one of the people who thoroughly enjoyed Web of Shadows and was really hoping to see further development with that game’s fantastically tight controls and combat mechanics. But Beenox had different ideas for a Spidey game – much more ambitious and creative ideas. They scrapped the free-roaming open New York and web-swinging mechanics that have become a staple of Spider-Man games since the second movie game in favor of a dimension-hopping beat-em-up. It’s actually a nice change of pace.
This battle against the Sandman early in the game is one of several exceptional action set-pieces.
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e969811e-9638-44a8-a696-0090f9c5fc52|2|5.0
Tags:Spider-Man: Shattered Dimensions, review, Spider-Man, Ultimate Spider-Man, Spider-Man Noir, Spider-Man 2099, Activision, Beenox, PC, PS3, Wii, action, adventure, platformer, stealth, comic book, parallel dimensions, Batman: Arkham Asylum, Neil Patrick Harris, XBox 360
This review is an extension of a review of Part 1, originally published 02/22/2011 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes, and updated to take Parts 2-5 into consideration. The final score of the game has changed since the original publication.
The short length of Back to the Future: The Game - Episode One is indicative of the game’s episodic nature, but what it offers is very respectful of the source material.
TellTale games has crafted themselves a wonderful little piece of fan service in Back to the Future: The Game. The game really does feel like a labor of love, as the developers clearly put a lot of time and effort into getting the details right and being as respectful to the source material as they could. Characters, environments, and props all look exactly as you’d expect them to (within the style of animation used), and the voices are mostly spot-on. The voice of Marty is replicated by the fantastic Marty McFly impressionist AJ LoCascio, Christopher Lloyd himself was tapped to return as Doc Emmett Brown, and the supporting cast all do an excellent job. Except for Biff. Biff didn’t sound quite right. At least not to me. This game will no doubt draw in any Back to the Future fan right from its opening moments, in which it replicates Doc Brown’s unveiling of the time machine and the first time travel experiment.
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b6cc89fc-8e03-42c8-aa33-1d1b3c448a59|0|.0
Tags:Back to the Future: The Game, Episode One, Back to the Future, review, Telltale Games, PC, PS3, PSN, Wii, adventure, time travel
This April has been a busy week for video games, and a very weird one, too. And the news has varied from good, to bad, to ugly, and everything in between. Here's some of the stuff that caught my attention:
Table of Contents
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98ade30d-bc7b-4fb2-884a-f428b2de8f96|1|5.0
Tags:E3, Sony, PSN, PlayStation, PS3, Nintendo, Wii, Microsoft, Valve, Portal, Metal Gear Solid, Hideo Kojima, Resident Evil, Grand Theft Auto, Facebook, Netflix, EA Sports, NCAA Football, Madden NFL, Backbreaker, Civilization, Sid Meier's Civilization, Civilization V, multiplayer, sports, puzzle, physics, patch, XBox 360, Civilization V