In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.
Today, I published a small resource mod called "Just a pinch of salt" that adjusts the yield of the salt luxury resource. By default, salt is a very strong resource to start near, as it provides +1 food and +1 gold base yield. Since it shows up frequently on plains, these tiles give your fledgling city a 2 food, 1 production, 1 gold tile out of the gate. With the addition of a mine, the food and production yield goes up by 1.
Extra food from salt requires building a Granary.
This mod aims to scale back the power of salt a little bit by removing the base +1 food modifier and moving that bonus to require the construction of a Granary building. In addition to it's existing bonuses, the granary now adds the +1 food to salt.
- Salt: +1 Gold base yield.
- Granary: +1 Food from salt worked by the city.
Total salt yield after building Granary and mine.
Once you have mined the salt and built a granary in the city, the total output of the salt tile is the same as in the unmodded game.
The mod can be downloaded from Civilization V's in-game mod browser by searching for "just a pinch of salt", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=145306648). [More]
5e1bc327-3d30-442f-8225-1bb0e5f1bf70|2|4.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civilization V: Brave New World, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, salt, granary, 2K Games, Just a pinch of salt, Civilization V
In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.
Today, I published a small resource mod called "Copper Buff" that improves the effectiveness of the copper resource in the game. Currently, copper is a fairly weak luxury resource, since it doesn't get buffed by any buildings in the game. This mod adjusts the Forge and Mint buildings to provide a bonus towards nearby copper as follows:
- Forge: +1 Production from copper worked by the city.
- Mint: +1 Gold from copper worked by the city.
Both buildings can be constructed in a city if copper is present within the city's borders.
Forge and Mint improve nearby copper.
The mod can be downloaded from Civilization V's in-game mod browser by searching for "copper buff", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=144822605). [More]
01707497-1794-44b8-9962-41fa7a4c7eb3|3|5.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civilization V: Brave New World, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, copper, forge, mint, 2K Games, Copper Buff, Civilization V
I've heard that a lot of players are complaining about the save system of Capcom's new Resident Evil 6. I haven't played the game yet because RE5 sucked, and the demo for RE6 sucked, so I can't comment on that game. What I can do, though, is take a moment to reflect on the genius of the classic Resident Evil save system.
Most of my readers know me as a Silent Hill fan [boy], so it's uncommon for me to heap praise upon Resident Evil. But I actually am a big fan of the original game (it was one of my favorite PlayStation games). Maybe some day, I'll get around to writing about how Resident Evil 4 killed my interest in the franchise...
Would you like to save your progress? [YES] NO
Resident Evil took a unique path in terms of it's save-game system. I'm not sure if it was the first to use this particular style of system, but it was definitely one of the best implementations that I played!
During the PSX era of the late 90's, game saves generally took one of 3 forms:
Resident Evil falls firmly in that last category, but with one significant (and game-changing) caveat: in addition to only being able to save at pre-defined locations, the ability to save was also tied to a consumable inventory item! [More]
11efae01-91a1-4c73-9ff1-8965e9a48534|9|4.2
Tags:Resident Evil, Resident Evil 5, Resident Evil 6, Shinji Mikami, save, save system, autosave, checkpoint, survival horror, resource management, typewriter, ink ribbon, Silent Hill, Amnesia: the Dark Descent
The scoring system that I've been using for video game reviews on this blog is a holdover from the reviews that I wrote for Game Observer (now defunct as of 5/13/2014). I'm not a big fan of using scoring systems for reviews, since reviews are inherently subjective, and it's very hard to quantify the quality of a creative work with any degree of precision. I can rate a game on technical levels, but that still doesn't tell whether a game is "good" or not. A game can be technically perfect, but not very "good"; alternatively, a game could be technically inferior, but is just more fun to play, and is thus "better". In fact, sometimes, my scores don't really match up with how I actually feel about the game because I include categories for technical executions of the game that may not have any real relevance with respect to whether I like a game.
Unfortunately, however, attention spans being what they are, a simple score does serve a function for some readers who are either unable to read the full text of my reviews, or who are unwilling to read the full text of my reviews.
You may have noticed that my scoring system changed slightly. I'm still going to reuse the basic scoring system in which I grade a game based on a set of five criteria and then average those criteria scores into a single overall score. However, I've changed the criteria slightly, and would like to spend a moment to define what these categories represent.
My reviews will now start using 4 pre-set criteria, and an additional "wildcard" criteria. [More]
44fffe34-4cbf-4e47-ac2d-6d2d6ded3b4b|3|3.7
Tags:review, score
If you’re not completely sick of reboots by now, here’s another one to sink your teeth into: Capcom’s DmC (Devil May Cry). The franchise is only 10 years old, but nothing’s too young for a reboot these days (see: Amazing Spider-Man). The original Devil May Cry still stands proud and tall as one of the shining gems of the PS2’s library, and I would even argue that it might be the single best game that Capcom has ever made! I’m sure Mega Man and Street Fighter fans will argue though. Bottom line is that Devil May Cry single-handedly created a whole new genre of game: the "stylized action" genre. It was the first in what would become a long line of spectacle action games that would eventually contain names like God of War, Bayonetta, Lollipop Chainsaw, Batman: Arkham Asylum (to an extent), and Heavenly Sword. That last title is of particular interest because its developer, Ninja Theory, is the developer for this new DmC game (Capcom is only publishing).
Table of Contents
New Dante sucks.
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