Earlier today, I uploaded my newest mod for Sid Meier's Civilization V onto the Steam Workshop.
This new mod is titled "Fat Man and Little Boy". The effects of the mod are as follows:
Completing the Manhattan Project now grants a free Atomic Bomb unit in the city that built the project. The unit will be received regardless of whether the player has access to Uranium (usually required to build an Atomic Bomb). In addition, the first player to complete the Manhattan Project will be given two free Atomic Bombs, which are appropriately named "Fat Man" and "Little Boy". [More]
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Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, Fat Man and Little Boy, Manhattan Project, atomic bomb, uranium, Civilization V
I’m a big fan of the new Civilization board game (as well as the computer game). I stated in my review that if an expansion ever came out, that I would pick it up immediately. Well, last fall, Fantasy Flight Games released Fame and Fortune, and I didn’t waste any time picking it up. Unfortunately, we have a lot of board games that we play, so I’ve only gotten to have a handful of Civ games with the expansion. This is one of the reasons that I’ve waited so long to write a review; I was hoping to get a few more games under my belt before settling on a final opinioin. But since I recently reviewed the Gods & Kings expansion for the PC game, I thought I'd go ahead and throw my opinions on the board game expansion out there too.
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Investing your gold coins provides permanent bonuses, but subtracts them from the coins you have available for the Economic Victory.
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I noted in my original review of Civilization V that I expected an espionage system of some sort to be added in an expansion. I also stated, in a February edition of the Civilization Polycast webcast that I expected an expansion to be announced soon. I was right on both accounts!
I’ve spent a lot of time with Gods & Kings in the few months since its release, but I’m disappointed to say that it hasn’t quite lived up to my expectations.
The expansion isn’t a complete let-down though. It does include some significant enhancements to the core experience.
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Tags:Civilization V: Gods & Kings, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, tactics, religion, espionage, navy, review, Civilization IV, Civilization V
Back in the middle of February, I participated in the Civilization podcast PolyCast episode 140 along with hosts DanQ, Makahlua, TheMeInTeam, and qnl. We discussed several topics relating primarily to Civilization V, including:
- An interview between GameInformer and series-creator Sid Meier about the future of the franchise.
- Discussion of recent forum topics on Civ Fanatics, including flaws in Civ V's score calculations and the best civs to use in ranked multiplayer.
- An open-mic call-in from Verade regarding our favorite game in the series and how Civ III stacked up against Civ IV and V.
You can listen to the entire podcast below, or visit PolyCast's website at http://civcomm.weplayciv.com/polycast/.
Participating on the podcast was fun, and I hope that the fine folks at PolyCast invite me on again in the future. We had some good discussions, and it was very nice to have a chance to talk to some hardcore veteran Civ players, since I sadly don't have too many friends who are big fans of the series. [More]
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Tags:Civilization, Sid Meier's Civilization, Civilization V, Civilization V: Gods & Kings, PolyCast, Sid Meier, Christopher Tin, podcast, DanQ, Makahlua, TheMeInTeam, qnl, Civilization III, Civilization IV, Civilization V
Earlier today, I published my first real mod for Sid Meier's Civilization V. As you may recall, I had previously uploaded a mod as an April Fools joke. But this new one is for real!
The mod is titled "Code of Laws (Version A)(v. 1)".
As the title indicates, this mod's primary function is to add a new technology to the game, called "Code of Law", and to move the Courthouse building into that technology.
What the mod does
My primary purpose for doing this was to deepen the Classical Era of the tech tree. As it stands, the Classical Era of the game's tech tree is only one technology deep. This means that era goes by exceedingly fast! I've seen players and AI tech to the Medieval Era as early as 1000 B.C. in some games.
UPDATE (August 8, 2012): Mod no longer available
This mod is no longer available since Civilization V has switched to using the Steam Workshop for mods. I plan to eventually upload an updated version of this mod, and will update this post if/when that happens.
A new version of this mod designed for Gods & Kings was just released on the Steam Workshop. This version is only compatible with the Gods & Kings expansion, and does not work on the base Civilization V game. I apologize for the inconvenience.
UPDATE (October 18, 2012): Update to Vanilla version now on Steam Workshop
Due to a request by Steam user The Octopus Creating New Worlds, I went ahead and published an update to the original version of the mod (for the base game) onto the Steam Workshop. [More]
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