NCAA Football

I recently wrote about the ongoing lawsuit between Ed O'Bannon and the NCAA regarding player likenesses for college athletes (and compensation for college athletes in general). While it seems unlikely that any college football games will be made using the NCAA license while this lawsuit remains unresolved in appeal limbo, it does seem inevitable to me that EA will eventually start making these games again. Hopefully, it will come with the ability to include real player likenesses, but that is likely to depend on the outcome of any appeals and the willingness of the NCAA to include real player likenesses in games. Video game sales seems far too lucrative an exploit for the NCAA to pass up, so I highly doubt that they'd simply refuse to grant their license.

Operating under the assumption that EA will go back to making NCAA Football games within the next few years (hopefully as early as NCAA Football 18), I'd like to start talking about the kinds of things that I'd like to see in such games.

NCAA Football 14 -
It's been three years without a college football game. It doesn't look like we'll be getting one for 2016 either.
But hopefully a new entry in the series is only a year or two away...

Legacy features that must return!

I don't expect all the old features to return, and even the ones that do return might not be the same as in the older games. But here's the things that I think the game should absolutely have in some form or another (hopefully similar to previous games):

  • In-season recruiting in dynasty
  • Redshirt players
  • Export draft class to Madden
  • Conference re-alignments
  • EA Locker: Roster sharing & Team Builder
  • Custom stadium sounds
  • "Toughest places to play"

Roster-sharing might seem unnecessary if the result of the lawsuits means that EA can actually license the rights to player likenesses. But it's unclear how that would work. There is no college football labor union (equivalent of the NFL Players' Association) that I'm aware of, so either the NCAA would have the rights to license all of its players as a collective, or it would be the responsibility of the game-maker to individually license each and every player. Hopefully, it's the former. But if it's the latter, that leaves open the possibility of individual players refusing to grant rights to their likenesses, which means they won't be included in the game. Would EA simply remove them from the roster? Or replace them with some generic player? Or go back to using "QB #10" as that player's name? Worse yet, would the game-maker even bother to approach all the athletes, or would they just settle for the key players from elite schools?

In any case, college football rosters are often in flux right up to the start of the season, and many teams need a few games before they settle on a final depth chart. So the ability to share roster updates means that the user base can keep the rosters up to date if EA uses outdated rosters.

Hand-me-downs from Madden

Madden is now a few years ahead of NCAA Football, and the past few years have actually seen a decent improvement in the quality and depth of the game. Of course, I'd like to see a lot of features from recent Madden games also get imported into any future NCAA Football games:

  • Tackling / physics engine
  • Improved running, receiving, QB throw-placement, and defensive play
  • Player experience and confidence (needs to be much more volatile though)
  • Skills Trainer, augmented with college concepts such as the option
  • Stadium upgrades and renovation

Just please, for goodness sake, don't force another Ultimate Team gimmick down our throats!...

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Middle Earth: Shadow of Mordor - game title

Shadow of Mordor was a game that almost sold me on the next gen consoles. I knew I was going to need a PS4 for Bloodborne, and I was very tempted to buy one early so that I could play Mordor. The central game mechanic of orc NPCs fighting amongst each other in order to become Sauron's personal favorite sounded like an interesting mechanic for organic story-telling. It was a concept that sounded like something truly deserving of the name "next gen". The biggest thing that held me back was the fact that the game was also available on last-gen consoles, so I figured it probably wasn't pushing any serious boundaries of game design.

Bat-Assassin's Creed: Arkham Middle Earth

The basic gameplay is highly derivative of Assassin's Creed and the Batman Arkham games. It ports both of these feature sets more or less as competently as those original games, including the same perks and problems. The free running feature suffers from the same lack of control that plague's Assassin's Creed, in that it's sometimes hard to predict exactly where the character will land, and he loves to climb up a wall if you run too close to it. Is it really that hard to allocate a dedicated "climb" or "jump" button?! In Mordor's defense, every button on the controller is mapped to something, so at least it has an excuse (unlike Assassin's Creed with its redundant jump button).

Middle Earth: Shadow of Mordor - investigating dead orc
The martial culture of the orcs means that when they find a dead comrade,
they assume he was murdered by an ambitious peer, leaving the player off-the-hook.

Stealth mechanics work pretty well; although the orcs are a bit oblivious to my movements through the game world. Sometimes, I can be moving right across their field of vision within 10 feet of them, but because I'm crouched or hanging off a wall, they just don't see me. Orcs don't care much about each other. Their martial culture means that when they find a fellow orc dead, they assume that he was killed due to his own stupidity, or in a brawl / duel with another orc. This removes the need to drag and dispose of bodies while also masking the fact that orcs don't look for the player when they find a dead body. There are examples of stealth games in which enemy guards don't notice or care about dead bodies that they find, and that's always immersion-breaking. Shadow of Mordor cleverly turns what could have been an immersion-breaking limitation of the A.I. into an appropriate element of the world and narrative. As long as they don't actually see you kill their fellow orc, you can rest assured that throwing an archer off a ledge won't alert any guards who pass below to your presence.

Combat mechanics are almost identical to Arkham Asylum, except you have an ethereal bow instead of all the gadgets or grappling hook. But it also blends some elements of Assassin's Creed insta-kills into the fighting mechanics as well. Fights are much more challenging than in Assassin's Creed because you can't insta-kill enemies when you parry them. Instead, you can stun them and then perform an execution or coup de grace, but you're not impervious during this time. You have to time your coup de graces appropriately in order to avoid being hit in the middle of slitting a prone orc's throat. There are insta-kill special attacks that behave a bit more like Assassin's Creed's counter kills, but you have to build up a combo streak before they become available.

Executing a coup de grace [LEFT] on a single orc in a mob requires split-second precise timing.
Or you can perform a combat execution [RIGHT] mid-combo if you get your hit streak high enough.

Attacks are fluid, controls are responsive, timing is tight, and you can counter or dodge out of any single attack or action. This all combines to give the player a tremendous sense of control as long as you are patient and deliberate in your button-pressing. The strict timing will severely punish you for button-mashing, which makes the combat challenging and satisfying throughout the game.

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Years ago, back when I was much more into playing Madden NFL games than I am now (read: back when I was too young and naive to realize how much they sucked), I had proposed on the EA Forums that they should add the ability to create female player and / or coach models. I'd post a link to the forum topic(s), but I don't remember my login info to look them up. It's something that I'd still like to see as an option in future games, and with the recent news that the NFL may be hiring its first full-time female official, I thought now might be the time to bring up the topic again.

Sarah Thomas to become full-time NFL official
Sarah Thomas has reportedly been hired as the NFL's first female full-time official.

Sports games like Madden should have options to create female characters and (especially) coaches. Women play these games, and women do have an interest in football and other sports. But when they play Madden, they can't create themselves as a player or as a coach because the game doesn't allow them to. And when creating an avatar of yourself to play these games is one of the main selling points of features like Franchise, Superstar, and so on, then it seems unfair to prevent a large chunk of your audience from being able to play that feature as intended.

Madden 13 - J Grade on the sideline
I get to create myself as a coach.

After all, EA has a Game Face feature that allows you to scan your own face into various games. I was able to use this feature to create myself as a coach for my past Madden franchises. But my girlfriend or sister can't use this feature because there aren't any character models for female coaches (or players) in most major sports games. Unless she wants her head on a man's body...

As far as I know, the NFL doesn't have any rules actually prohibiting women from playing or coaching in the league. Yeah, sure, that's "Air Bud logic", but women are people, not dogs. So the fact that games like Madden don't even allow female characters to be created is actually not even representative of the actual rules. And from a more socially-progressive standpoint, having such a feature could help to make the game more accessible to female players, and possibly even encourage women to pursue playing or coaching the sport and breaking that respective glass ceiling. After all, seeing a digital version of herself competing with the male players might inspire young girls to pursue careers in football outside of sideline correspondents, cheerleaders, athletic trainers, analysts, or the other "off-field" jobs that they are currently restricted to.

Lingerie Football League all-star game
Perhaps my difficulty taking the Lingerie Football League seriously is an example of prejudice on my part,
but it is a thing, women do play it, and they supposedly take it very seriously.

I've heard people say that there just aren't any women who are interested in playing football. While it definitely seems to be true that there haven't been any women who have been ambitious enough to seriously try, I don't think it's necessarily true or fair to say that there isn't interest. Women do play football! There are, in fact, entire professional football leagues for women. I'm not sure how serious the Lingerie Football League is (I'm sorry, "Legends of Football League"). I don't know much about the league, so my assumption that it's mostly just sexual exploitation may be an example of the very prejudice that I'm hoping to confront. But the LFL is a thing that actually exists, and women do play in it. And from what I've heard, they take it very seriously...

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Silent Hill: Cold Heart - pitch cover
Shattered Memories was derived from
a pitch called "Cold Heart",
which was not supposed to be a "re-imagining".

This may be old news to some people, but earlier this month, I came across a post on Silent Hill Memories dot net that included scans of the full, 14-page pitch document for the game that became Silent Hill: Shattered Memories. Climax held a contest to give away seven copies of the document to fans, and scans of the document have since been posted online in various sources.

The document tells us that the final product ended up being radically different than the original concept. Apparently, Climax did not originally intend to do a remake / reboot / "re-imagining" of the original Silent Hill. Instead the plot would continue on with the standard Silent Hill timeline (presumabely following the events of Homecoming) with a new character. The game's working title was Silent Hill: Cold Heart. The document outlines what some of the game's intended features were supposed to be (including combat mechanics that were completely cut from the final product), describes the main character, and also provides a brief walkthrough of an early chapter of the game.

The introduction page describes the playable character: Jessica Chambers. Jessica was planned to be an over-stressed and emotionally-vulnerable college student. She ends up in Silent Hill after a freak snow storm causes her car to crash on her way to visit her parents.

Silent Hill: Cold Heart - Jessica Chambers
Page 1 and 2 describe the main character, Jessica Chambers, and how she ends up in Silent Hill.

Jessica is described as being "emotionally vulnerable" and is dependent on a therapist. She has nightmares and is "weighed down by a deep sadness". The pitch doesn't specify the nature of this sadness or her reason for being dependent on a therapist (other than perhaps the stress of college).

I would suspect that the reason for her sadness and the therapy would have been similar to Shattered Memories: that one or both of her parents are probably dead, she has repressed the memory, and experiences nightmares of Silent Hill as a subconscious attempt to confront these repressed memories. You know, repressed memories of dead people is what Silent Hill is all about, right? ...

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Thursday, October 13, 2011 03:13 PM

Booty from Ren Faire 2011

in General | Dating and Relationships by MegaBearsFan

This weekend, I attended the Age of Chivalry Renaissance Faire at the Las Vegas Silver Bowl park. I was only able to make it on Sunday, since I ended up sleeping in too late on Saturday. And I managed to come away from the event with a neat little piece of loot: a Klingon Bat'Leth from Star Trek. It's a cheap knock-off, but it still looks pretty damned authentic, so I'm very pleased with the find.

Bat'leth from Ren Faire 2011

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