Bloodborne title

A couple weeks ago, I published some basic tips for playing Bloodborne. That post focuses mostly on the major mechanical differences between Dark Souls and Bloodborne, and how your strategies and tactics should be adjusted to compensate.

In this post, I'm going to go a little bit more in-depth into some of the game's features in order to provide some more advanced strategies and tips that will become useful for players as they progress deeper into the game. As before, these will be general tips. I will not focus on tactics for defeating specific enemies, bosses, or levels. I invite you to view any number of walkthroughs, strategy guides, and let's plays scattered around the internet if you're interested in how to beat a certain part of the game.

But if you know any general tips that I missed, feel free to post a comment!

Trying to find your blood echoes after dying can be annoying in Bloodborne. This is because it isn't in a predictable location every time. Sometimes it will be held by a specific enemy that you have to kill in order to retrieve the blood echoes. Other times it will just be dropped on the ground near where you died. This does make the game a bit more challenging, since you usually have to defeat an enemy in order to regain you echoes, rather than just sprinting through the level to pick them up like you could in Dark Souls.

Bloodborne - echo retrieval
Look for the enemy with the glowy, purple eyes. It won't necessarily be the same enemy that killed you.

If the blood echoes are held by an enemy, that enemy's eyes will glow with a bright purple-ish energy. But the enemy that holds the blood echoes is not necessarily the same enemy that killed you. The echoes could be given to the closest enemy. When attempting to retrieve your echoes, try to do some recon of an area to find out which enemy has your blood echoes. If you're lucky, it may be an enemy that is easier to get to ...

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Bloodborne title

Bloodborne is finally out, and so it was finally time to bite the bullet and buy a PS4. This is the first - and so far only - game that makes me want a PS4. Sure, there are other games that I want to play (Shadow of Mordor, Metal Gear Solid V: Ground Zeroes, to name a few), but they are all also on PC and Steam, and probably look and run better on the PC. So I had very little incentive to purchase a PS4 up till now, and only needed to temporarily borrow a friend's in order to see if the new Madden was worth anything and to play the exciting P.T. demo that may not be so exciting anymore. Shucks...

Anyway, I've been playing Bloodborne, and it's been quite an adjustment from Dark Souls (much more than the adjustment from Demon's Souls to Dark Souls). As such, I've compiled a short list of tips to help new players and experienced Dark Souls veterans to keep alive in Bloodborne:

I apologize in advance for the poor quality of some of the screenshots that I am including. I had some local network issues during my first playthrough and had to broadcast to Twitch using reduced quality...

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Madden NFL '15 - title

Regular readers of my blog who happen to be football fans may have noticed that I never reviewed last year's EA Sports football games. I had played and reviewed the games every year for the previous three years, but not last year. The truth is: I didn't play last year's games. There were a few reasons for this.

For one, I was kind of burnt out on football games, and was neck deep in RPGs like Skyrim and Dark Souls, as well as Brave New World and some modding. So my plate was rather full. I was somewhat curious about the next-gen football games being released on the PS4 and XBox One, but I had neither system, so couldn't play them. And I wasn't really sure that the PS3 version would be worth playing, since EA's focus was probably (and hopefully) on improving the next-gen games. I didn't want to waste my time on an inferior version of the game that may have been "incomplete" compared to its next-gen counterpart. So I skipped last year's football games entirely.

I still don't own a PS4 or XBox One, and don't have any immediate plans to buy either. But a friend granted me the use of his PS4 so that I could try the P.T. demo. I figured while I have the PS4, might as well try the new Madden, so I picked up a used copy on eBay fairly cheap.

Since I was borrowing a friend's PS4, my time with the game was limited. As such, this review can't be as in-depth as some of my previous football game reviews have been.

EA is continuing to make small, iterative changes to the game's mechanics, as well as recycling mechanics and features from earlier iterations of the game. This year's focus was on defensive control and line of scrimmage play, both of which are areas that were in desperate need of an overhaul. Unfortunately, EA's changes were mostly superficial.

Madden '15 - defensive controls
"New" defensive controls are just prompts for commands that already existed. At least they work better now...

The game advertises new defensive controls for breaking blocks and tackling. The only thing that is really "new" is the ability to steer blockers in order to fill gaps or maintain containment. This helps to give defensive linemen a greater sense of presence, as they aren't run out of the play by blockers quite so easily, and gap control is actually possible.

The other new defensive controls are really just fluff features...

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Silent Hills - playable teaster title

As most internet-savvy Silent Hill fans know, the recent rumors regarding Hideo Kojima working on a Silent Hill game are true. Konami stealthily released a hidden teaser for the project within a demo for a fake game (called "P.T.") being made by a fake studio (7780 Studios).

I don't currently own a PS4, since there haven't been any interesting games out for it yet (although Bloodborne and No Man's Sky both look like they sell me a console). As such, I was a little bit late in getting a chance to actually play the "P.T." demo, but I finally was able to play it on a friend's PS4 over the Labor Day weekend. Given my strong opinions regarding the Silent Hill franchise, I thought I'd weigh in on this whole teaser thing.

It is, however, important to note that "P.T." is just an announcement teaser, and not an actual demo. As such, it is not necessarily representative of the final game - and in fact, the demo clearly states this in the final cutscene. So the demo doesn't really tell us much about the gameplay or story of the new Silent Hill game. At least not directly. And so any conclusions that any one comes to will need to be taken with some degree of skepticism.

P.T. - hallway ghost
The hallway is almost a character in and of itself, and it is gorgeously rendered in Kojima's Fox Engine.

Considering my nature as a Silent Hill "purist", I'm skeptical and cynical about any new developments in the franchise. As such, I'm going to begin by getting my concerns and fears regarding this project out of the way...

UPDATE (September 23, 2014 3:30 PM Pacific Time):
New Silent Hills teaser video released at last week's Tokyo Game Show

Last week, Konami and Hideo Kojima presented a new teaser video for Silent Hill at the Tokyo Game Show. I was going to write a post about my impressions from this video, but there's not enough new information to warrant a whole new post. You can view the video below:

The new video is very short, and doesn't give away much in terms of the narrative direction of the new game. In fact, it's probably just another "proof of concept" project, and not actually representative of the final product.

The hallway shown does look like it could possibly be the hallway of a school (or maybe a daycare). If it is a school, could it be a return to the familiar Midwhich Elementary?..

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No Man's Sky title

I don't typically get excited about E3 the way that other gamers do. I try not to buy into hype, since I've been burnt before. I prefer a good review over the most stellar of previews. E3 tends to be a lot of pomp and circumstance; a cacophony of light and sound and flashy presentations of scripted, pre-rendered previews that are hardly ever representative of the final product.

I also haven't been paying much attention to the new consoles. They just don't excite me that much. Most quality games are seeing multi-platform releases these days, which usually includes a high-quality PC port that is at least as good (and sometimes better) than any console iteration. Gone are the days of sub-par, buggy PC ports. Or at least, that is how it seems to me. So I just don't see the new consoles as being worth while as long as I have a decent gaming PC. And in fact, these consoles will likely be inferior to good gaming PCs within a couple years. So what's the point in investing in one?

There are a few games on the horizon that look intriguing. I've already talked about Evil Within and Alien Isolation as being two of my most anticipated games of this fall. Both of these games will have PC versions that I will likely purchase, so no need to invest in a new console yet.

There's also a new project by the developers of Demon's Souls that was announced as a PS4 exclusive. That game could have the potential to sell a PS4 to me, but I'm going to wait to see more of the game before I get too excited.

But E3 did have one stand-out surprise that really piqued my interest. It's a new game by a developer called Hello Games. The game is called No Man's Sky.

This game was presented during the PS4 E3 press conference, but it's likely to see a PC version as well. If not, then this title could also turn into a PS4-seller for me.

The game is being advertised as an "infinitely-expanding procedurally-generated science fiction universe"...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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