No Man's Sky title

I don't typically get excited about E3 the way that other gamers do. I try not to buy into hype, since I've been burnt before. I prefer a good review over the most stellar of previews. E3 tends to be a lot of pomp and circumstance; a cacophony of light and sound and flashy presentations of scripted, pre-rendered previews that are hardly ever representative of the final product.

I also haven't been paying much attention to the new consoles. They just don't excite me that much. Most quality games are seeing multi-platform releases these days, which usually includes a high-quality PC port that is at least as good (and sometimes better) than any console iteration. Gone are the days of sub-par, buggy PC ports. Or at least, that is how it seems to me. So I just don't see the new consoles as being worth while as long as I have a decent gaming PC. And in fact, these consoles will likely be inferior to good gaming PCs within a couple years. So what's the point in investing in one?

There are a few games on the horizon that look intriguing. I've already talked about Evil Within and Alien Isolation as being two of my most anticipated games of this fall. Both of these games will have PC versions that I will likely purchase, so no need to invest in a new console yet.

There's also a new project by the developers of Demon's Souls that was announced as a PS4 exclusive. That game could have the potential to sell a PS4 to me, but I'm going to wait to see more of the game before I get too excited.

But E3 did have one stand-out surprise that really piqued my interest. It's a new game by a developer called Hello Games. The game is called No Man's Sky.

This game was presented during the PS4 E3 press conference, but it's likely to see a PC version as well. If not, then this title could also turn into a PS4-seller for me.

The game is being advertised as an "infinitely-expanding procedurally-generated science fiction universe"...

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IXS Enterprise 3-D concept
Concept of the IXS Enterprise

Recently, a NASA physicist Harold G. White made headlines in the science and technology media by showcasing a 3-D artist's render of a "real life" warp drive starship (affectionately named the "I.X.S. Enterprise" - not sure what the "I.X.S." stands for). The starship model poposed is based on mathametical calculations that suggest that the Alcubierre warp drive could actually work!

In the 1990's, theoretical physicist Miguel Alcubierre, mathematically demonstrated that a warp field could be created which could contract the space ahead of an object and expand the space behind said object, allowing the warping of space to effectively propel the object faster than the speed of light. The theory does not violate the "cosmic speed limit" imposed by relativity, since the object isn't being accelerated past the speed of light. Instead, the space around it is being manipulated to reduce the distance between the source and the destination by taking advantage of the fact that space itself is permeable and its motion is not constrained to the cosmic speed limit. Best of all: astronauts inside such a ship would not be subject to relativistic time dilation effects. A one-year trip for the astronauts would also be only one year for the people of earth!

IXS Enterprise 3-D concept
One of Matt Jefferies' original concepts for Star Trek's starship Enterprise.

Alcubierre freely admitted that his ideas were inspired by concepts from Star Trek, and considering that no similar theory of warp propulsion existed at the time of Star Trek, the concept and designs of the show are surprisingly prophetic. Alcubierre's models were met with early excitement when they were first proposed, but examinations by other physicists exposed certain flaws that made the effect impractical for human space exploration and travel:

  • The drive would require a tremendous amount of energy ranging from the equivalent of the total mass of Jupiter to the more mass than is contained in the observable universe! This, by itself, made the theory a non-starter.
  • The drive also may not be steerable or controllable from within the ship.
  • Also, there were concerns that a build-up of particles along the front of the bubble during travel would be shot forward when the drive slows down or stops, potentially destroying anything in its path (including the destination, whether it be a planet, another ship, or a space station).
  • There were also concerns about whether Hawking radiation inside the bubble would destabilize the bubble and/or kill the crew.

But that hasn't stopped physicists from thinking about the possibility...

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Big news on February 15: a meteor struck Russia at the same time that an asteroid passed within the orbit of geo-synchronous satellites.

Feb 15, 2013 - Meteor strikes Russia (color) [More]

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F.T.L. (Faster Than Light) game banner
F.T.L. game

F.T.L. ("Faster Than Light") is an indie game developed by Matthew Davis (programmer) and Justin Ma (artist) and released on Steam and GOG.com in September of 2012. It is a fast-paced starship strategy sim in which you manage a crew of rebels attempting to smuggle secret tactical information across the galaxy before an intergalactic Alliance can stop you and defeat the rebellion.

You use your F.T.L. drive to jump from warp beacon to warp beacon across randomly-generated sectors of space with the Alliance fleet in constant pursuit and must defend yourself from Alliance scouts, pirates, alien species, and the occasional non-conflict dilemma.

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F.T.L. - combat screen
The bulk of the game consists of combat with hostile ships.
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My dad and I drove up to Utah today (near Zion National Park) to try to get an optimal view of the solar eclipse. And boy did we have a good view!

I managed to snap the following pictures with my cell phone (by holding solar-filtered sunglasses up to the camera lense).

May 20, 2012 Eclipse (3) - Full
Full solar eclipse.
One ring to rule them all, One ring to find them,
One ring to bring them all and in the darkness bind them

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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