This review was originally published 06/16/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
I was expecting an epic masterpiece for the conclusion to Kratos’s vengeance, but instead I got a merely passable sequel.
The first two God of War games on the PS2 were epic action adventures that gave players an amazing sense of scale and grandeur. The action was fast and fluid, and the platforming mostly worked. The games were also insanely difficult, but never to the point where you felt you wanted to throw the controller down in disgust (well, except for the log-tight-roping in Hades in the first game).
God of War III promised bigger, better, more. After all, how could fighting off the minions of the gods on the backs of immense Titans as they climb up the side of Mt. Olympus on your way to a final confrontation with Zeus himself possibly go wrong? Well, unfortunately, we’ll never know. The game’s previews promised that amazing premise, implying that a majority of the game would be these breathtaking action sequences and combat on the backs of the Titans. But instead, this is only about the first half an hour’s worth of gameplay. Then it’s back to the traditional God of War gameplay that you’re used to. This wouldn’t be bad, if not for the fact that the game doesn’t execute itself quite as well as the previous games.
Other reviews are celebrating the game’s sense of scale and scope, but I found that it wasn’t nearly as expansive as the previous games. Most of the game has you going back and forth between Hades and the top of Mt. Olympus. You’d think that’s a pretty big ascent, but it’s not. You fly straight up the middle of the mountain (or fall down it) several times, and other instances of travel from top to bottom or vice versa are done via teleportation portals. So while it’s convenient, it fails to mimic the first two games’ feelings of epic trekking through exotic locales. [More]
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Tags:God of War III, review, God of War, SCE Santa Monica Studio, Sony Computer Entertainment, Sony, PlayStation 3, PS3, action, adventure, hack and slash, Kratos, Greek mythology
This review was originally published 09/14/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
Defines a new genre: the "On Rails RPG." I hope it’s a short-lived genre.
The "Final Fantasy" name is synonymous with "quality." The idea that any FF game could ever be bad is tantamount to gaming blasphemy. The reputation is well-deserved, as the franchise has consistently provided incredibly compelling characters and story with rich, interesting worlds, and deep customization and character development options. The franchise has completely reshaped the fantasy role playing world. With Final Fantasy XIII, the developers took some radical new directions in every aspect of the game. Unfortunately, these changes severely hurt the game, since they practically take away the need for the player to do much of anything. It reminded me of the girl, Yorda, from the game Ico, being grabbed by the hand and dragged around by Ico all over the castle. In fact, the game could be considered a whole new genre: the "On Rails RPG." [More]
I did not at all care for The Amazing Spider-Man movie that was released last year. In summary, the movie was too dark, it lacked the light-hearted fun that I expect from Spider-Man, and the romantic dynamic between Peter Parker and Gwen Stacy just didn't work in my mind. Apparently, I wasn't the only one who was disappointed in the movie because of these issues. At this year's San Diego ComicCon, the creators and cast of the sequel, The Amazing Spider-Man 2, revealed a lot of information about the new movie that actually impressed me! It just might be possible that the creators swallowed their pride, and took the criticism of the previous movie to heart.
This movie might actually look like a Spider-Man movie
The most noticeable and immediately obvious change in the overall look and feel of the new movie is the color palette. Most of the images from the film are sequences that take place during the day, so the images are bright and colorful. But the most important change is the complete redesign of Spidey's suit.
The new Spider-suit is "amazing"!
The new suit design is absolutely gorgeous! They totally nailed it this time around!
NAILED IT!
First and foremost, it is actually a direct adaptation of the comic book suit (minus the armpit web). It actually looks like something Peter Parker could have put together with the limited resources at his disposal rather than some kind of military-grade commando outfit. It looks like a spandex suit. The eyes are bigger and buggier and actually white instead of gray or silver, which just looks great and adds just the right amount of "cartoonish-ness" to the character. The colors could have been a little brighter, but I can live with that. Put simply: this is the best looking movie Spider-Man suit so far, hand down! [More]
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Tags:Spider-Man, The Amazing Spider-Man, The Amazing Spider-Man 2, Electro, Gwen Stacy, Andrew Garfield, Jamie Foxx, Emma Stone, Marc Webb, Sony, Marvel, comic book, movie, ComicCon, San Diego ComicCon, sequel, Bugs Bunny, comic
Over the weekend of June 15, I participated in a bi-weekly Civilization podcast called "PolyCast". This episode was number 175, and it was titled "In Response to That", and focused on responding to several forum topics. The episode can be streamed in its entirety at here.
It was an interesting show, full of confusion and technical difficulties when it was broadcast live; although some of those difficulties were edited out in order to fit into the standard 1-hour format for the show archive. The show started out with difficulties getting the audio to work in the live steam, and it took us around 20 minutes to get up and running. That was a great start to the show. On top of that, I suffered several power outages at my house that disconnected me from the group chat and caused me to stumble through the show's closing sign-off. Oops. I'll do better next time.
This was my second time on PolyCast. The first time I appeared on the show, I predicted Civ V's first expansion. This show wasn't quite as prophetical (is that a word?), but I can't be Nostradamus every day! [More]
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Tags:Civilization, Sid Meier's Civilization, Civilization V, Civilization V: Gods & Kings, PolyCast, Sid Meier, Firaxis, podcast, DanQ, Makahlua, TheMeInTeam, MadDjinn, Civilization III, Civilization IV, Civilization V
This review was originally published 10/17/2010 on Game Observer (now defunct as of 05/13/2014). In anticipation of the soon-to-be-released Brave New World expansion pack, the review has been republished here for archival purposes.
For better or worse, I probably won’t be able to go back to Civilization IV after playing this.
I want to put my review into perspective before I begin. I’m not a day-one Civilization player. I didn’t start playing the franchise until Civilization III (after it had already been out for several years and both expansions had been released). Civilization IV, however, is probably my favorite video game ever -- or at least, my favorite PC game. The only games that I’ve probably logged more hours with than Civ IV are the Sims 2 (plus all the expansions) and the cumulative sum of all the Madden games I’ve played since 2000.
My hopes for Civilization V were sky-high from the moment the first details of gameplay were revealed about a year ago. This was despite my misgivings about the vendor and edition-exclusive gameplay content -- gameplay content should NEVER be exclusive to a vendor or edition of a game; anybody who buys a game should have the right to play any content that is released for the game (even if they have to pay extra for it) regardless of where they got it or when they bought! But now is not the place to discuss industry politics -- I’ll save that rant for another day.
Back on-topic: Civilization V promised a lot: competitive, tactical combat with a totally new rule-set; intelligent, interactive AI leaders; a simpler, streamlined interface; and simpler, more streamlined gameplay without sacrificing any of the series’ trademark depth. I’ve been spending almost every free moment playing this game for the two weeks since release. Does it measure up? [More]
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Tags:Civilization V, review, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, PC, Steam, strategy, grand strategy, turn-based strategy, Civilization V, Civ-V
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