Total War - Shogun 2: Fall of the Samurai

I finally published my full review of Total War: Shogun 2 recently in preparation for writing this review of that game’s second expansion: Fall of the Samurai. Fall of the Samurai is the second expansion for Shogun 2; the first being a “prequel” Rise of the Samurai. I skipped Rise, but when I saw the trailers for Fall, I just had to hop onto Steam and download it.


This expansion is the most contemporary Total War game to date, taking place during the same time period as the American Civil War. We’ve already had two Total War games that utilized rifles and cannons. I started my fandom of the series with Empire and went on to play Napoleon. I enjoyed both games, but eventually started to find the battles became very automatic and mechanical. There just wasn’t too much tactics beyond just lining your infantry up and shooting at the other guys.

Having not played the earlier games very much, like Rome, Medieval, and the original Shogun, I was really impressed with how fun Shogun 2 was. The traditional melee units made the battles much more engaging and fun, and really made me realize just how bland Empire actually was.

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Total War: Shogun 2

This review is exceptionally late! Even later than my reviews usually are. Shogun 2 was released almost 14 months ago, in March of 2011. I purchased it at that time, and spent several weeks playing it with the intent of writing a review. That review was never published though, and has been sitting on my computer for a whole year. With the recent release of the Fall of the Samurai expansion, I decided I'd dust off that year-old review of Shogun 2 and publish it.

Total War: Shogun 2 box art

So, here it is:

With Shogun 2, the Creative Assembly is taking its Total War franchise back to its roots by revisiting feudal Japan (the first game in the series was Total War: Shogun). Unfortunately, I never played the original Shogun. I started playing Total War when Empire was released, and subsequently played Napoleon and Rome. I consider myself a fan of the series now, as it makes for a great change of pace when I need a break from Sid Meier’s Civilization.

Shogun 2 blows the previous Total War games out of the water in almost every conceivable way!

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As part of my review for this game's DLC (Artorias of the Abyss), I have decided to re-evaluate the score (using the new scoring system). My opinions about this game have changed a bit over the past couple years (in a positive way), and so I am including an updated score and several pieces of hindsight commentary to explain where my original criticisms may have been flawed or unjustified. Locations that include hindsight commentary have been notated in the Table of Contents.

Dark Souls banner

If you had asked me in the middle of 2011 what my favorite games on the PS3 were, three of the games that I would have named would have been: Uncharted 2, Demon’s Souls, and Batman: Arkham Asylum. All three of these games received sequels or follow-ups in the fall of 2011, so it was a pretty exciting holiday season for me in terms of gaming. Batman: Arkham City and Uncharted 3 were both very good games, but didn’t quite live up to my (possibly unjustifiably) high expectations. Sadly, Dark Souls ended up suffering a similar fate Dark Souls disappointed me with its initial impressions, but in the years since, has proven itself to be almost every bit as good (although not as elegant in its gameplay) as Demon's Souls.

Dark Souls box art

This review of Dark Souls is (like many of my reviews) considerably late. This is due to several factors:

  1. I wanted to try to finish the game’s story and play through large chunks with several different character classes before coming to a final verdict.
  2. I wanted to see what kind of post-release support the game received.
  3. I wanted to have several opportunities to engage in PvP encounters.

I still haven’t beaten the game (as of the time of original publication) with any characters (hey, it’s a hard game and pretty long!), but I did play with multiple characters and get my ass kicked in enough PvP encounters that I finally feel that I can give an honest and complete appraisal of the game. Even if it is six months after release…

But hey! A PC port is likely due out soon, so maybe people considering the PC version will still find this review useful!

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Silent Hill Downpour

I didn’t have high hopes for Silent Hill Downpour. As such, I didn’t buy it new. I waited two weeks, bought it used off ebay, and finished it over a weekend. Sadly, pretty much all of my pre-release expectations turned out to be true.

Silent Hill Downpour box art

Upon booting up the game, I was immediately given mixed opinions about the game. There was a mandatory install, which fortunately only took a few minutes, but which is always an annoying thing to sit through (except for Metal Gear Solid 4, which managed to make it somewhat amusing). After the install though, I was treated to a stylish title screen with new composer Daniel Licht’s enjoyable title track.

Then the game starts, and the very first thing you do as the new main character, prison inmate Murphy Pendleton, is murder a defenseless fellow inmate during a combat tutorial that takes place in the prison showers. Murphy clearly has some beef with this fellow inmate (named Napier), and it seems like Napier probably deserved it, but murdering a defenseless person in cold blood is hardly what I’d expect from a Silent Hill game.

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Spider-Man: Edge of Time box art

I’ve played quite a few Spider-Man games in my time. With that, I’ve played a lot of pretty bad Spider-Man games. But Edge of Time just might take the cake. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions.

Edge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Just Amazing and 2099.

The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. In this game, both Spider-Men now directly interact. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. Kudos to Beenox for trying to address a criticism of the previous game. It’s too bad they totally blew it.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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