Bloodborne title

I am absolutely loving Bloodborne! But now that I've already thrown heaps of praise at it in my review, I thought I'd take a bit of time to provide some constructive criticism. As much as I love the game, it does still have flaws and annoyances. With the load screen complaints being addressed via a patch that made them shorter and gave players something to read, there aren't many major flaws left in the game. Most of what remains are fairly nitpicky and trivial, and none of them are game-breaking by any stretch.

This post may contain explicit complaints and suggestions about mid and late-game levels, story, bosses, and items that could be considered spoilers if you haven't played that far into the game. Consider yourself warned...

Bloodborne - reading lore document
It would make sense for reading
lore documents to provide insight.

Before I get into suggestions for fixing things that I see as gameplay flaws, my first suggestion is going to be more of a thematic suggestion.

I think that reading the various lore notes scattered throughout the game should provide insight to the character. This provides incentive to read the documents (even on repeat playthroughs), and rewards players who actively explore the game's lore.

It also makes sense within the internal context of the game world, since reading the document does provide the character with insight into the world and its history. The character (in addition to the player) is learning something about the world, and so that should be mechanically enforced with the receipt of insight. In fact, I would even propose that reading the notes could even provide two insight.

If this suggestion were to be implemented, then I can definitely see a need to relocate the first lore documents ...

[More]

Years ago, back when I was much more into playing Madden NFL games than I am now (read: back when I was too young and naive to realize how much they sucked), I had proposed on the EA Forums that they should add the ability to create female player and / or coach models. I'd post a link to the forum topic(s), but I don't remember my login info to look them up. It's something that I'd still like to see as an option in future games, and with the recent news that the NFL may be hiring its first full-time female official, I thought now might be the time to bring up the topic again.

Sarah Thomas to become full-time NFL official
Sarah Thomas has reportedly been hired as the NFL's first female full-time official.

Sports games like Madden should have options to create female characters and (especially) coaches. Women play these games, and women do have an interest in football and other sports. But when they play Madden, they can't create themselves as a player or as a coach because the game doesn't allow them to. And when creating an avatar of yourself to play these games is one of the main selling points of features like Franchise, Superstar, and so on, then it seems unfair to prevent a large chunk of your audience from being able to play that feature as intended.

Madden 13 - J Grade on the sideline
I get to create myself as a coach.

After all, EA has a Game Face feature that allows you to scan your own face into various games. I was able to use this feature to create myself as a coach for my past Madden franchises. But my girlfriend or sister can't use this feature because there aren't any character models for female coaches (or players) in most major sports games. Unless she wants her head on a man's body...

As far as I know, the NFL doesn't have any rules actually prohibiting women from playing or coaching in the league. Yeah, sure, that's "Air Bud logic", but women are people, not dogs. So the fact that games like Madden don't even allow female characters to be created is actually not even representative of the actual rules. And from a more socially-progressive standpoint, having such a feature could help to make the game more accessible to female players, and possibly even encourage women to pursue playing or coaching the sport and breaking that respective glass ceiling. After all, seeing a digital version of herself competing with the male players might inspire young girls to pursue careers in football outside of sideline correspondents, cheerleaders, athletic trainers, analysts, or the other "off-field" jobs that they are currently restricted to.

Lingerie Football League all-star game
Perhaps my difficulty taking the Lingerie Football League seriously is an example of prejudice on my part,
but it is a thing, women do play it, and they supposedly take it very seriously.

I've heard people say that there just aren't any women who are interested in playing football. While it definitely seems to be true that there haven't been any women who have been ambitious enough to seriously try, I don't think it's necessarily true or fair to say that there isn't interest. Women do play football! There are, in fact, entire professional football leagues for women. I'm not sure how serious the Lingerie Football League is (I'm sorry, "Legends of Football League"). I don't know much about the league, so my assumption that it's mostly just sexual exploitation may be an example of the very prejudice that I'm hoping to confront. But the LFL is a thing that actually exists, and women do play in it. And from what I've heard, they take it very seriously...

[More]

Sid Meier's Civilization

With Civilization V apparently at the end of its life cycle and unlikely to receive any more major updates or expansions, it's time to start looking to the future of the franchise: Civilization VI. Civ V was successful enough to spawn several spin-offs: Beyond Earth, Civilization Revolution 2 on mobile devices, Civilization World, and even a Civilization MMO. So it's reasonable to assume that if work hasn't already started on Civlization VI, then it will begin soon.

One of the things that I most love about Civ V is that each civ has unique powers that give them their own playstyles and flavors. The expansions (especially Brave New World) showed a lot of creativity with some of the civilizations. I hope that these design philosophies continue, and that we'll see some even more interesting gameplay variations in the new civilizations of Civilization VI.

To that end, I have a few ideas and suggestions for designs and themes for some of the common civilizations that are likely to appear in Civilization VI. I'll provide at least a unique abilility and at least two unique units / buildings / improvements, but I may also provide additional or alternative unique suggestions in case Firaxis decides to include even more variety and specialization. Since Civ VI will likely be a whole new game on a whole new engine, I can't give specific examples of the mechanics of these ideas. Instead, I'll try to focus on more broad concepts and maybe include examples based on Civ V's mechanics and features if relevant.

* NOTE: this post is a work-in-progress, and will probably be revised as I come up with additional ideas or clarifications.

[More]
Dark Souls II - title

I recently posted my much-belated review of Dark Souls II. In it, I criticized the game for having lackluster online components, but didn't go into much detail other than to say that Soul Memory seems like a non-optimal matchmaking method and that invasions are rare and reserved for elite players. I wanted to take a moment to go over some of the other complaints that I have with the game's online mechanics, as well as to offer some suggestions for improving them. While it seems unlikely that From will make significant mechanical changes at the fundamental levels that I am about to propose, the fact that there is still at least one more DLC incoming means they have the opportunity to do so.

Dark Souls II - tutorial effigy
Human Effigies were too rare to be
the only means of revival.

When the game initially released, humanity could only be restored by consuming a Human Effigy. This mechanic was an interesting departure, since the previous games had both relied on defeating bosses as the primary way of reviving. The idea of requiring a consumable item to restore humanity wasn't exactly earth-shattering or fundamentally broken, but the specific implementation had one major flaw: Human Effigies were very rare, and there was no way to farm them!

This made deaths feel extremely punitive and proved unpopular with players and critics, and so From reversed their design and went back to granting revivals from boss kills.

After the 1.03 patch, maintaining your humanity has become almost trivial. This is mostly due to the fact that the White Soapstone can be placed anywhere in the level (including right outside a boss's fog gate), and that players can use the Small Soapstone to fully restore humanity by spending a couple minutes killing standard enemies. By using the Small Soapstone, you spend a few minutes in another player's world, and killing enemies shortens this duration. At the end, you are sent back to your own world with fully restored health, humanity, item condition, estus, and a small reward (usually a Smooth & Silky Stone).

Revival via the Small Soapstone makes it far too easy to keep your humanity. It requires only a minimal investment of time and effort, and you don't even have to beat a boss to fulfill it. This practically nullifies the cumulative loss of health from hollowing and makes it almost trivial to maintain humanity throughout most of the game.

Dark Souls II - small soapstone duty complete
The Small White Soapstone can be used to easily restore full humanity - sometimes without any effort by the player!
Instead of full restoration, it should provide a partial restoration.

Fixing this imbalance seems easy enough: completing the Small Soapstone task should only partially restore the player's humanity. Instead of a full restore, the player's max HP could be restored equivalent to a single death...

[More]
Dark Souls II - banner

Viewers of the 2012 Video Game Awards got a special treat in the form of an announcement teaser for Dark Souls II.

The teaser is a pre-rendered cinematic that gives only vague hints of the sequel's plot and provides absolutely nothing in terms of gameplay information. In any case, we have confirmation that a direct sequel (rather than a spiritual successor, ala Demon's Souls to Dark Souls) is in the works. Dark Souls was almost universally acclaimed by fans and critics, but a large portion of the loyal Demon's Souls fans held out that Dark Souls was actually a step backwards from its predecessor. Since a very large portion of Dark Souls players were Xbox and PC users who had never tasted the greatness of the PS3-exclusive Demon's Souls, many of them didn't know any better than to love the game without reservation. Being a big fan of Demon's Souls, I knew better and was one of the critics who argued that Dark Souls didn't quite hold up to Demon's Souls.

Don't get me wrong, I like Dark Souls! It's a really good game! I just felt that Demon's Souls was a more competent and cohesive overall package (especially factoring in the time it was released), in which all the features and mechanics worked fluidly with each other, and which was immensely better balanced (i.e. providing a challenge that was brutal, but fair).

I'm going to reserve my excitement for Dark Souls II until we start learning details of the gameplay. I fear that the marketing folks at the publisher might push FROM Software into making an even more mass-marketable game than Dark Souls was, which could lead to an even further simplification and dumbing-down of the game mechanics and concepts.

However, I'm not going to let that reservation stop me from expressing my desires for what I'd like to see in the game, just like I did prior to Dark Souls' release.

[More]

Tags:, , , , , ,

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

The ball always bounced UNLV's way, but they still couldn't beat Air ForceThe ball always bounced UNLV's way, but they still couldn't beat Air Force10/17/2017 The football gods gave UNLV every opportunity to win on Saturday afternoon against the Air Force Academy Falcons. The whole game was defined by fumbles, and virtually all of them bounced in UNLV's favor. Half a dozen Air Force fumbles were recovered by UNLV. Air Force botched a field goal snap. There was even a gust of wind...

Month List

Recent Comments

Comment RSS