Suicide Squad
I wasn't sure what to think when I walked out of Suicide Squad this past weekend. I desperately wanted this to be the movie in which DC finally gets its ducks in a row and makes a fully competent movie (instead of just half a competent movie). I wanted to find things to like about the movie. I wanted to see some brilliant artistic vision that was realized in the film. But I just couldn't. The whole movie was just off-putting.
I feel like the original creative vision revolved around showing a sense of nobility and honor among villains, while also highlighting that supposed "good guys" can actually be very evil. You know, real Watchmen-level kind of stuff. This would have mirrored some of the more enjoyable elements in the first half of Dawn of Justice (in which Superman and Batman's actions are viewed from different perspectives) and would have offered a pretty solid artistic message. This possible original intent is most apparent with Deadshot and Amanda Waller (Viola Davis), whose behavior is inverse of their perception within society. Deadshot is a vigilante and murderer who is locked up in prison, but he is the most noble and compassionate character in the film. Waller, on the other hand, is a national security adviser responsible for protecting the lives of hundreds of millions of people, but she is a merciless, cynical bitch who will shoot her entire staff in the heads because they apparently didn't have clearance to participate in ... the operation that she enlisted them into?
It's all so ham-fisted. Despite being the most likable, relatable, and heroic character in the movie, Deadshot's sense of honor just gets obnoxious. Waller, on the other hand, is obnoxiously vile. The result is that neither character really works for me, and that underlying theme about "who are the real bad guys?" just kind of gets lost in the meaninglessness of the individual characters' actions.
Deadshot and Amanda Waller seem to be ham-fisted attempts at subverting the "bad guys" and "good guys" tropes.
The fact that none of the other characters besides Harley and El Diablo (who ended up being my favorite character in the film) get any development at all certainly doesn't help. A two-hour runtime is pretty standard for a movie, but I simultaneously feel as though half the movie is cut out, and that half of what is present drags on... [More]
2e8ba24d-94e5-4bc7-b27b-ac1bf895baad|2|5.0
Tags:Suicide Squad, DC Comics, comic book, Warner Brothers, Harley Quinn, Deadshot, Killer Croc, Captain Boomerang, El Diablo, Katana, Enchantress, Amanda Waller, Batman, Joker, Stockholm Syndrome, Superman, Batman Versus Superman: Dawn of Justice, Margot Robbie, Jared Leto, Will Smith, Viola Davis, Ben Affleck, Deadpool
You know, I haven't talked much about the Bears on this blog lately. In fact, I don't think I talked about them at all in 2015, despite a lot of shake-ups in the organization. But then again, those shake-ups are kind of the reason that I didn't talk about the team. I wasn't really sure what to think about it all - let alone what to say (publicly, over the internet) about it!
Another factor in my silence about the team was a lingering sense of disillusionment with the organization. By 2015, the Bears were no longer the same team that I had grown up loving. Lovie Smith was gone, replaced by an offensive-minded head coach who failed to turn Jay Cutler into a superstar. My favorite players, Brian Urlacher and Devin Hester were gone. Even other players that I had liked, such as Charles Tillman, were gone.
John Fox is responsible for rebuilding the Bears into a respectable team.
Last year saw John Fox take over for the failing Marc Trestman, and the Bears have been in rebuilding mode. Management hasn't been afraid to shake up personnel. The Bears traded away veteran workhorse Matt Forte to the Jets, and (surprinsingly) traded star tight end Martellus Bennett to the Patriots this offseason. Both moves make sense. Forte's age is a concern, especially for the demanding role as a workhorse running back. Bennett had also been vocal about displeasure with the team. The Bears had even given up on linebacker project Shea McClellin, and released him. He was later picked up by the Patriots as well. I'm sure that both Bennett and McClellin will probably thrive under Bill Belichick's tutelage. Still can't get rid of Cutler though. It seems like each new coach or coordinator comes in and thinks they're going to turn Cutler into a start. So far, they've all failed.
So yeah. I haven't really known what to think about all this, and have been at a loss for words. John Fox has a track record of turning teams around, so the hope is that he'll do the same for Chicago. He also has a record for being a more defensive-minded coach, which leads to the promise that the Bears will start to exhibit the smash-mouth personality that fans (like me) love and admire about the franchise's history. But now Fox has had a full year to work on this team, and it's time to start expecting some improvement. Unfortunately, we didn't see any improvement in the Bears' opening preseason game against the Denver Broncos... [More]
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Tags:Chicago Bears, Denver Broncos, football, NFL, preseason, rookie, Bryce Callahan, Kyle Fuller, Leonard Floyd, Deiondre' Hall, Hroniss Grasu, Jay Cutler, Jeremy Langford, Kevin White, David Fales, John Fox
After P.T. took the PlayStation Network by storm two years ago (geez, has it already been that long?), I set up my Google news feed with a subcategory specifically for Silent Hill news. I wanted to keep up with the progress of the game, since it looked like the most promising project the series had seen in a decade. After the traumatic cancellation of Silent Hills, that news feed has been mostly populated with articles mourning the loss, or with conspiracy theories about the game's return. Lately, however, a new story has been repeatedly populating that news feed: reviews and interpretations of the Netflix original series "Stranger Things".
With the internet's insistence that Stranger Things is "the show that Silent Hill fans have been waiting for", and some recommendations from co-workers and friends, I decided to give Netflix's new horror thriller a chance. So while House of Cards and Daredevil still sit unwatched in my Netflix queue, my girlfriend and I powered through all eight episodes of Stranger Things within a week.
Stranger Things reminded me a lot less of Silent Hill, and a lot more of Twin Peaks and E.T., but I loved the series nonetheless. I found myself amazed by just how much the show looks and feels like something from the late eighties or early nineties, and by how well it manages to capture a sense of nostalgia for its sources of inspiration without having to license them outright. Hollywood could learn a thing or two from this show. The insistence on reviving franchises like Star Trek, Star Wars, Ghostbusters, Transformers, Ninja Turtles, Power Rangers, The X-Files, etc., is starting to wear very thin. At best, these films feel like high-budget fan fiction. At worst, they feel like cynical attempts to play off of nostalgia for a quick cash-grab. Very rarely do they feel like genuinely inspired works of creative art. This reliance on adaptation instead of inspiration has created a dearth of creativity that in many cases has tarnished once-venerable intellectual properties.
The internet claims that Stranger Things is "the Silent Hill show that fans have been waiting for".
Stranger Things doesn't stoop so low. It wears its influences proudly on its sleeves, but it also remains, thankfully, it's own entity. It never feels derivative; it never feels stale; and it never feels creatively bankrupt. It's not exactly original (as it blatantly incorporates elements of its inspirations into its plots and characters), but it also manages to occasionally surprise with its clever subversions of genre tropes. It never feels like the shallow fan service that I've gotten so used to seeing from Hollywood blockbusters, and (most importantly) I could enjoy it without the baggage of expectations from a recognized namesake.
Much of this is due to the characters and performances, all of which are great... [More]
29ff0687-543f-4935-8af9-e9510696220b|1|5.0
Tags:Stranger Things, Netflix, horror, thriller, science fiction, monster, parallel dimension, upside down, Twin Peaks, Stephen King, Silent Hill, Otherworld, E.T., Stephen Spielberg, the X-Files, Dungeons & Dragons, 1980s, 1990s, nostalgia
After the disappointment that was Cities: Skylines' Snowfall expansion, Colossal Order has tried to renew loyalty in the brand by offering free updates and a whole free DLC. Despite my disappointment with Snowfall, I still love Skylines, and I support its developer Colossal Order. They've shown a great deal of good will towards the consumers by offering their game at a budget price, and by continuing to provide exceptional post-release support, maintenance, and improvements to the core Cities: Skylines gameplay. One of the recent major updates added terraforming tools and the ability to create canals. There's also a free DLC called "Match Day", which adds the ability to build a soccer stadium and maintain your own team.
Its game day in the city!
"Couldn't you already build a soccer stadium?" you may ask. Well, yes you could. But now there's an additional soccer stadium (which is oddly much larger than the original soccer stadium), and you can inspect it in order to customize your team and set a handful of policies regarding them. If you team wins games (which happen annually in the game's calendar), then your city gets a large lump sum of reward money. You can increase the odds of winning by enacting the various policies. They include making public transit free on game day, hiring private security to keep the peace (you know, soccer hooligans), or [the much more expensive] option to enact a youth subsidy that recruits the best players from the community. Ticket prices are also adjustable, and affect both the income you earn from sales and the attendance and support of fans. You'll also need to provide adequate transit to and from the stadium in order to encourage visitors (including tourists) to attend the games.
Your soccer stadium has some limited customization options.
Of course, you won't be getting a full-fledged soccer management game. You won't be managing a roster of players, setting depth charts, recruiting new players, or trading players with other teams. This is a city-building game, not EA Sports! I do wish that the stadium had more secondary color customization option in order to personalize it more. It would also be nice if there were multiple stadium architectures to chose from and multiple sports, but I guess we can leave that to the modders. The stadium that was already in the game is still present, but it does not function like the new stadium. I don't see any reason why they couldn't have moved that stadium into the new "Football" sub-category and make it function the same. Hopefully, it's easy enough to mod, say, a basketball arena that has the same policies attached to it. The Match Day DLC is free, so temper your expectations.
I'm kind of surprised that the devs keep adding stuff that generates more money for the city, since Skylines has always had the problem of money being a bit too easy to come by... [More]
ebb788e2-d9b1-4110-9e01-0119545caa95|0|.0
Tags:Cities: Skylines, Colossal Order Ltd., Paradox Interactive, Steam, city simulation, DLC, match day, sport, soccer, stadium, policies, terraforming, landscaping, canal, water
The best strategies for defeating bosses in the Souls games typically involves staying as close as you possibly can to the boss, circling around to their backside, stabbing them in the butt, and rolling under their attacks when necessary. A few bosses in the series will break this convention and force the player to have to find different ways of defeating them. Dark Souls III has one particular boss that makes this go-to strategy almost completely futile. If you're able to circle-strafe around the feet of the King of the Storm boss in Archdragon Peak and then still beat it, then I am impressed.
The Nameless King and his storm drake require a different strategy than the typical Dark Souls boss.
Why you should keep your distance
The King of the Storm is one of the rare bosses in the series that actually requires the player to keep your distance from the boss and avoid getting in too close. There are actually quite a few reasons for this, but there are two that stand out as making this boss particularly frustrating for any player who tethers themselves to the boss's feet. The first is that you'll end up forcing yourself into battle with the most ever-present of Souls games' most formidable foes: the camera. Locking onto the enemy is impossible when directly below him, and so you won't be able to see any of what he is doing. He also moves very quickly and can cover a lot of space, so you'll end up spending a lot of time having to micro-manage the camera as you try to manually keep it focused on the dragon.
The second reason is that the dragon has a potent defense against this sort of strategy: its fire breath. If you hang around under the dragon's belly, it won't wait too long before flying up into the air and unleashing an area of effect fire breath attack that can often mean certain death if you get caught in it. Even a health bar that stretches most of the way across the screen can be more than halved simply by being hit with this attack. But that isn't the worst of it. The attack will also knock the player prone, but the fire spray also persists long enough that it can frequently trigger a second hit once you stand up. This second hit will almost certainly kill you.
Getting caught in this flying fire breath attack means almost certain death.
These two reasons should be enough to keep you out from under the dragon, but there are other reasons why keeping your distance is the better option.... [More]
52e35771-b1c0-45df-876c-9e3a714fbf13|0|.0
Tags:Dark Souls, Dark Souls III, From Software, Namco/Bandai, Archdragon Peak, Nameless King, King of the Storm, dragon, swordspear, magic, lightning, Lightning Spear, miracle, fire, camera, lore, God of War
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