Civilization V: Gods + Kings

Back in the middle of February, I participated in the Civilization podcast PolyCast episode 140 along with hosts DanQ, Makahlua, TheMeInTeam, and qnl. We discussed several topics relating primarily to Civilization V, including:

  • An interview between GameInformer and series-creator Sid Meier about the future of the franchise.
  • Discussion of recent forum topics on Civ Fanatics, including flaws in Civ V's score calculations and the best civs to use in ranked multiplayer.
  • An open-mic call-in from Verade regarding our favorite game in the series and how Civ III stacked up against Civ IV and V.

You can listen to the entire podcast below, or visit PolyCast's website at http://civcomm.weplayciv.com/polycast/.

Participating on the podcast was fun, and I hope that the fine folks at PolyCast invite me on again in the future. We had some good discussions, and it was very nice to have a chance to talk to some hardcore veteran Civ players, since I sadly don't have too many friends who are big fans of the series.

[More]
Monday, February 27, 2012 12:25 PM

Silent Hill Over?

in Video Gaming by MegaBearsFan

Following the review of Silent Hill 3 on Twin Perfect’s "The Real Silent Hill Experience", DerFuzhwar, Fungo, and Rosseter assert that Silent Hill 3 should have ended the series: "Silent Hill over".

Twin Perfect declares 'Silent Hill over'
Twin Perfect declares "Silent Hill Over".

They don’t seem to have any confidence that Vatra or any other developer will be able to replicate the success of Team Silent, and that future installments are only going to dilute the quality of the series as a whole. Although they appreciate Silent Hill 4 for making a contribution to the game’s universe, they also say that it was not necessary to make, as Silent Hill 3 wrapped up the story of the franchise successfully and satisfactorily.

While I agree that the outside developers have completely squandered their attempts opportunities with Silent Hill, I respectfully disagree with their position that the series should be terminated. I still think there is plenty of material in the context of the first four games that is left to explore.

[More]

The first set photos from J.J. Abrams' Star Trek reboot sequel have been released by Paramount. The photos show Trek newbie, Benedict Cumberbatch facing off against Spock and Uhura on what has been described as a "space barge".

Supposedly, Cumberbatch is playing an existing Trek villain, but Paramount and Abrams have not been forthcoming regarding exact plot details or the exact identity of this villain. The set photos don't really clear up the issues all that much. In fact, it blows speculation wide open, as the character is likely not the shoe-in villain, Khan.

Star Trek 12 - Benedict Cumberbatch battling Spock
Benedict Cumberbatch's unidentified character battles Spock in this set photo from the Star Trek reboot sequel.

A very close examination of the photo shows a Starfleet insignia on Cumberbatch's black undershirt, so it is possible that he is a Starfleet officer or someone involved with Starfleet. This doesn't rule out the idea that Khan is not going to be in the movie; Kirk could have supplied Khan's crew with clothing. It is also possible that Cumberbatch isn't Khan, but rather one of Khan's second-hand men. Peter Weller may be portraying Khan, even though that would seem to conflict with his identity as a "C.E.O." that was given by his agent. Alice Eve could also be playing Marla McGyvers, and a set on a "space barge" is still consistent with the Botany Bay. So we still can't rule out Khan as the villain, but I think there are much more likely possibilities.

[More]

The depiction of the town of Silent Hill in its titular game has lead to a lot of confusion and over-analysis from many casual and some hard-core Silent Hill fans. The stories of the first few games are told in very indirect manners, with the player often being shown the story through the acquisition of clues and context, rather than being directly told what is going on by an objective character or outside narration.

One of the most common misconceptions about the games is the idea that the “Otherworld” in Silent Hill is some kind of “parallel dimension” that exists in conjunction with, but separate from, the “real world”. Alternatively, some fans claim that the games utilize some kind of “parallel perception” mechanism, in which everything that happens in the games that is even remotely supernatural is all just happening inside the character’s mind, such that separate characters can be in the same place at the same time, but see things differently. These interpretations have lead to many misunderstandings about other elements of the town and events, such as Alessa having hostile motivations, the residents of Silent Hill being turned into monsters, or that the people who visit the town can never truly leave.

Silent Hill - Harry in Nowhere Silent HIll - Lisa dream sequence

These ideas are all fallacious, and they are derived from fundamental misunderstanding due to how the game presents information, or by a reliance on out-of-game information that presents a false picture of what is happening in the games.

What’s worse, these misguided ideas have found their way into “official” Silent Hill material, including the motion picture and all of the post-Konami-developed games in the series.

...

[More]
Spider-Man: Edge of Time box art

I’ve played quite a few Spider-Man games in my time. With that, I’ve played a lot of pretty bad Spider-Man games. But Edge of Time just might take the cake. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions.

Edge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Just Amazing and 2099.

The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. In this game, both Spider-Men now directly interact. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. Kudos to Beenox for trying to address a criticism of the previous game. It’s too bad they totally blew it.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

EA's Madden design philosophy, and why we can't have nice thingsEA's Madden design philosophy, and why we can't have nice things10/25/2018 I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this...

Random Post

Is Death's Gambit a serious Souls clone, or a parody?Is Death's Gambit a serious Souls clone, or a parody?08/23/2018 Death's Gambit wastes little time before mocking Dark Souls. Much of the game's design is blatantly inspired by Dark Souls, except for the title's font, which is evocative of Demon's Souls. From the menus, to the character creation screen, to the main character's armor that looks suspiciously like Artorias of the Abyss' armor,...

Month List

RecentComments

Comment RSS