Playing games like Skyrim, Grand Theft Auto, Assassin's Creed: Black Flag, The Witcher 3, Mad Max, Metal Gear Solid V, and other open-world games has made me increasingly weary of open-world gaming. Narrative-based, open world games like these suffer from a problem that I have started calling "open world limbo" (or "open world purgatory"). This is a sort of paradoxical offshoot of the concept of ludonarrative dissonance. The game's open world "sandbox" design seems to directly conflict with the narrative that the game is trying to tell. It specifically refers to the conflict between the story and the game's open world, rather than a conflict between the game's story and any particular game system(s). Generally, this manifests as the game designers setting the stakes so high that the player should feel pressured to progress the narrative, but the game's open world design never follows through with any real consequences for not progressing.

Metal Gear Solid V - open desert
More and more big-budget games are going open world. is this a good thing?

This leads to problems in which the player can spend hours, weeks, or months doing tangential, or completely unrelated, tasks and pushing the game's story objectives down to the bottom of their priority list. For people who just like to play the game, this may not be much of a problem. They get a massive sandbox in which to do anything they want. That is actually one of the back-of-the-box selling point for most of these games.

But as one of those "games as art" kind of snobs, I also really like to have an engaging narrative that flows seamlessly with the gameplay. So if a game offers a narrative of any kind, you bet I'm going to judge the game based (at least in part) by how well that narrative works and how fully it is integrated into the core gameplay experience. And when a game tries to convince the player that they are destined to save the world from impending doom (as is often the case with big-budget, open world games), then I get really peeved when I find myself able to completely eschew that destiny in favor of picking flowers and peddling salvaged bandit armor for the next 100 hours.

A world in stasis

The source of most of the "limbo" comes down to the fact that these games' worlds (despite being big and detailed) often feel static and devoid of life. They don't change on their own. No one seems to have any sense of agency, and nothing ever happens unless the player is there to make it happen. Quest-givers sit around outside their house forever waiting for the player to come along and help them kill the wolves that are attacking their livestock, or find their missing heirloom, or deliver their special package to someone in the next town over, or whatever else they want done. The situation never resolves itself, the quest-giver never gets tired of waiting for you and hires another adventurer, those wolves never manage to eat all the remaining livestock, the heirloom never shows up in lost-and-found, and the statute of limitations on that package never expires. Emergencies can always wait [indefinitely] for the player to resolve them.

Witcher 3 - idle quest-giver
Quest-givers will wait forever for the player character to show up and solve their problems.

But worst of all is that the big, bad villain (if there is one) just doesn't feel very threatening or intimidating if he (or she, or it) isn't actually doing anything to actively antagonize the player or the world...

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Koopa wakes up from hibernation
After six months of hibernation, Koopa was more than a little bit groggy.

This has been a roller coaster of an emotional year for me. My girlfriend and her child moved in during the summer, and it's been great having a family of my own. But sadly, shortly after my new family came together, we lost a member of that family.My beloved little baby tortoise Koopa died in a tragic accident back in August. It's taken me a while to work up the courage to write about it, and it still haunts and saddens me to this day.

Koopa wakes up from hibernation
Koopa came out of hibernation in spring and seemed to be happy and healthy.

A summer at the vet

The year started out well for myself and Koopa. She came out of hibernation a little early and seemed happy and healthy. She had a full appetite and was very active after her 6-month slumber, which is always a good sign. However, in April I started noticing an odd black residue lining her mouth. I feared that this might be a symptom of something like mouth rot, and so after waiting a couple days to see if it cleared up on its own, I took her to a local veterinarian.

The vet suspected that the problem was likely a bacterial respiratory infection, which is a common condition for tortoises. If left untreated, it can develop into more serious illnesses such as pneumonia, which can be fatal. But it's fairly easy to treat if caught early, so the vet started Koopa on a regimen of antibiotics. She also took a blood sample and cultures from the mouth to try to identify the specific contagion.

We started with a series of antibiotic shots administered every three days for a few weeks. Koopa did not like those at all! I would place her in an old Amazon cardboard box in order to take her to the vet, and it was clear that she did not like being placed in those boxes. The shots also seemed to hurt or cause slight discomfort, as I would sometimes see her stretch or roll her leg after getting the shot. It was a motion similar to how a person might rotate your arm around to stretch out a sore shoulder. But since it was her front leg, it often resulted in her faceplanting into the ground. It was a little cute and funny, and I wish I had video of it.

Koopa with black residue
You may see a similar residue after a tortoise eats (from the wetness of the food),
but if it persists and darkens, then it is indicative of a respiratory infection.

The vet also recommended that I keep Koopa indoors until the variable spring weather passed and the consistent heat of summer showed up. She wanted a stable temperature and environment for Koopa in order to help manage the infection. I didn't have a terrarium or anything, so I had to keep Koopa in a large cardboard box with a heat lamp mounted over it. Koopa didn't like the box very much, so I'd let her out in the back yard whenever it was warm enough.

The black residue eventually started clearing up, and Koopa seemed to be doing very well. She kept a healthy appetite all throughout the treatment. In fact, she ate way more than I had ever seen her eat. She grew considerably over the course of the summer, increasing her weight by a whole third.

But the culture returned positive for a particularly nasty reptillian infection called mycoplasma. This forced us to also have to give her a regimen of a liquid antibiotic over the course of several months. I'd have to mix the antibiotic into her food every few days. This was easy enough, as I'd usually just use the syringe to spread the medicine over a dandelion flower. Dandelions were her favorite food, and she would gobble the medicated flowers up in no time, leaving virtually no trace!

Again, she did not show any worrisome symptoms, and it seemed that we had the illness well under control. It was a huge relief, as I was very worried when she first became sick. The vets did an excellent job of taking care of her, and it seemed that she was going to make a full recovery. We expected that the worst case scenario was that she would remain a carrier for the disease, and could relapse or spread it to other tortoises. But it would be easy enough to control, and she didn't live with any other tortoises, so there was no risk of infection.

Koopa in a box
We had to keep Koopa inside during the spring in order to maintain a stable temperature and environment.

Preparing for indoor hibernation

Just to be safe, I resolved to hibernate Koopa indoors this winter. I wanted to keep her out of the elements so that I wouldn't have to worry about a severely cold or wet winter possibly aggravating her condition and resulting in a relapse during hibernation.

I had planned on buying a medium-size terrarium and lining it with a faux-dirt mat and maybe some real dirt from the backyard. I would place her little tortoise-shell shelter in the terrarium so that she would have a dark, secluded place to sleep, and I would cover the terrarium with a blanket or towels to help insulate it.

I would rest easy knowing that she was not exposed to the elements, and that I could easily check on her condition whenever I would want to.

But I won't get to put that plan into practice...

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Civilization V - Hiawatha of the Iroquois Nation

There's one civilization that I have not yet covered in my Brave New World strategies series that did receive an explicit rewrite of its unique national ability. I haven't covered them yet because that rewrite isn't so much a change to their ability, as it is really just a clarification that the ability applies to the new rules. The Iroquois civilization led by Chief Hiawatha has an ability that explicitly utilizes the expansion's trade route mechanics. The Iroquois are another civilization (like India) that receives a lot of hate from the Civ V gaming community due to some supposedly lackluster, highly-situational uniques. This strategy will focus on utilizing those uniques when they are beneficial, and on compensating for their downfalls and limitations.

Very little is known about the early history of Iroquoian people prior to the arrival of Europeans in the Americas. The Native American tribes had no written language, and their histories were passed down through oral tradition. According to that tradition, a great Peacemaker united the eastern Great Lakes tribes of the Mohawk, Oneida, Onandaga, Cayauga, and Seneca sometime between the 12th and 15th centuries. Other tribes would later join the confederacy, including some that were displaced from their native lands by European settlers. Iroquois culture was matrilineal, meaning that children were born into the mother's family, and women had a great deal of influence in the politics of the tribes. The Iroquois Confederacy utilized a representative system in which each tribe appointed a number of chiefs (based on relative population of the respective tribes) to serve on a council. There was both a council of male chiefs, and also a council of clan mothers that both had roughly equal authority.

Civilization V - Hiawatha

Hiawatha is a near-mythical figure in Iroquois history. He was a follower of the Great Peacemaker, who traveled between the various tribes of the region preaching a prophecy of a strong alliance uniting all the tribes of the Great Lakes region in peace. Hiawatha, along with the Peacemaker, effectively founded the Iroquois Confederacy using his skills as an orator (and, in some traditions, magic) to convince the various tribes to join. According to oral tradition, the Seneca resisted the alliance, leading to a confrontation that was stopped when the sun miraculously went dark, turning day into night. This supposed solar eclipse lead the Seneca to put down their arms and commit themselves to the alliance.

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007 James Bond: Spectre

I treated myself to a double-feature at the cinema this weekend. On Sunday, I finally got out to see The Martian, which I've been wanting to see for a whole month. But on Saturday, I also went to see a newer release: the latest 007 James Bond film Spectre. Casino Royale still stands proud and tall as my favorite Bond film. Spectre did little to change that. The movie is entertaining, but its attempts to retroactively tie together the previous Daniel Craig films felt very forced and unnatural. Christopher Waltz worked fine as a re-imagined Blofeld, but the ham-fisted half-brother back story seemed silly and unnecessary. I was tolerant of the Bond backstory from Skyfall (which I very much enjoyed), but Spectre goes a bit too far.

I admit that I found the first half of the movie a bit hard to follow. I didn't think to re-watch the other Bond movies prior to going into this one, so when names and references from the past movies start getting dropped left and right, I had trouble remembering who was who, what was what, and why I should care. Was the guy in the white suit in Mexico a recurring character? How did old M know about him, and why did she think Bond should bother attending his funeral? Heck, I wasn't even sure it was his funeral, as I half thought it was supposed to be M's funeral. Who were the Spectre leaders trying to replace? Was it the guy killed at the beginning of the film, or somebody from one of the previous movies? Who was Mr. White, again, and why does Bond meet up with him? I'm almost ashamed to admit that I had so much trouble following this movie's script. The first half just moves so fast, glances over certain important details, and pushes forward.

Spectre is basically just another version of Quantum of Solace, with a similar "Bond gone rogue for revenge" kind of set-up. The writers just replaced Quantum with the original Spectre, and made Spectre a parent organization of Quantum. The film's attempts to tie the villains of all the previous films to this single Spectre organization just completely fell flat for me, and in hindsight Quantum of Solace might even have been a better movie (but don't quote me on that until I've had a chance to re-watch it).

007 James Bond: Spectre - Blofeld's secret meeting
Spectre plays up many references to old Bond films and their primary antagonist.

The highlights of this film were probably the encounters with Mr. Hinx (Blofeld's henchman played by Dave Bautista). In a movie that leaned very heavily on the classic Bond films, Mr. Hinx worked very well as an amalgam of classic Bond villains Jaws and Oddball...

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The Martian

I dropped the ball on this one. I often criticize Hollywood for not being willing to make genuine, hard science fiction movies anymore, and I begroan the continued bastardization of my beloved Star Trek and the dumbed down action flicks that Hollywood dared to put the "Star Trek" title on. The studios say that science fiction don't make enough money. Apologists say that casual audiences are too dumb and impatient to sit through any kind of slow-developing, cerebral movie. Ironically enough (despite my own frequent cynicism) I think both these apologetics are too cynical and don't give audiences enough credit. I firmly believe that if the studios make a good movie, the audiences will go see it, especially if it's properly marketed.

So when a thoughtful, science fiction movie like The Martian comes out, I try to make a point of spending my money to see it in order to show my support for the continued development of the genre. I made a point of seeing Gravity, despite that movie appearing to be little more than space destruction porn and iMax eye candy. I also made sure that I saw last year's Interstellar. And both of the Planet of the Apes reboots have been surprisingly excellent. Unfortunately, I lost track of the release date of The Martian and missed seeing it on opening weekend (one of Hollywood's biggest metrics of a movie's success). I also wasn't able to see it the week after, or the week after that due to my weekends being consistently busy. It was over a month before I finally put my foot down and said "I'm seeing this movie now! No more delay!". And then I went and saw it twice in that same weekend.

Fortunately, the rest of the country vindicated me by heaping dump trucks full of praise on the movie and putting their butts in the theater seats to keep The Martian at the number 1 spot in the box office for almost the entire month of October (only briefly falling to number 2 for one week behind Goosebumps - really?). It finally took an upteenth sequel to a beloved franchise to topple The Martian when Spectre (which I also saw this weekend) held the top spot for two weeks in a row. The movie itself is earning Oscar buzz, and Matt Damon seems to be the current favorite for "Best Actor". So there you have it, Hollywood: make a good sci-fi movie, and they will come, and they will love it.

The Martian - stranded on Mars
Matt Damon's character is charming and easily has the audience rooting for him against all odds.

And the movie is absolutely fantastic! It's ambitions are closer to Apollo 13 than to 2001: A Space Odyssey. It's a very believable, down-to-earth, science fiction film, the events of which feel like they could happen tomorrow. Matt Damon's performance is absolutely charming as a NASA astronaut stranded on Mars and presumed dead when his team is forced to evac due to a violent sandstorm...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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