Now that Gods & Kings has rearranged the tech tree, I decided I would revisit my old Code of Law mod and update it for the new expansion. That updated version is now uploaded onto the Steam Workshop.
The new Code of Law technology requires Writing and leads to Philosophy and Civil Service.
It allows Courthouses and Open Borders treaties.
The primary intent of this mod is to move the Courthouse building away from Mathematics so that players do not gain access to the building that nullifies unhappiness from city occupation at the same time that they unlock the first siege weapon. This way, overly-aggressive players who beeline to Iron Working and/or Mathematics so they can capture cities will have to take a minor detour through the culture and science path of the tech tree in order to be able to annex those cities and start using them as unit-farms. [More]
50556c27-24ef-4441-a175-6878c81251a1|1|4.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, Code of Law, technology, tech tree, 2K Games, forum, whoward69, Civilization V
Earlier today, I uploaded my newest mod for Sid Meier's Civilization V onto the Steam Workshop.
This new mod is titled "Fat Man and Little Boy". The effects of the mod are as follows:
Completing the Manhattan Project now grants a free Atomic Bomb unit in the city that built the project. The unit will be received regardless of whether the player has access to Uranium (usually required to build an Atomic Bomb). In addition, the first player to complete the Manhattan Project will be given two free Atomic Bombs, which are appropriately named "Fat Man" and "Little Boy". [More]
458081a7-6149-426c-9ca1-1831505007d1|1|5.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, Fat Man and Little Boy, Manhattan Project, atomic bomb, uranium, Civilization V
This review was originally published 06/21/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished (and updated) here for archival purposes.
Less like a game of pro football, and more like a pick-up game with 100 people who don’t know what they’re doing.
I’ve been waiting for Backbreaker for years, following every dev diary, watching every trailer, drooling over every new tidbit of information, all the while, fully expecting that it is going to unseat Madden by revolutionizing the football video game world and force EA to relinquish its NFL-exclusivity deal. And while Backbreaker delivers in terms of its revolutionary new game engine, it fumbles the game of football.
Back-broken gameplay
The Euphoria Engine is the driving force being this game, calculating and rendering every action and every collision on the field using its simulation of physics and human motion. Momentum is well-respected, and the game is full of "you’ll never see that again!" moments that will make your jaw drop. The action is in your face and intense, and when things get exciting, you might find yourself bouncing up and down at the edge of your seat like you did last year when Drew Brees was engineering the Saints’ come-from-behind victory in the Super Bowl. You may even jump up and cheer after breaking a long touchdown run or blindsiding a QB for an 8 yard sack. And you’ll be loving the game. [More]
fa505a3e-63b5-4c93-90bc-2a1cc9de63ad|0|.0
Tags:Backbreaker, review, NaturalMotion, 505 Games, Euphoria engine, physics, sports, football, simulation, PS3, XBox 360
I was really impressed with the demo for Madden NFL 13. So impressed that I went ahead and bought the game new. I am now suffering from severe buyer's remorse. The demo looked and felt really good. The AI seemed surprisingly competitive (even at the default, Veteran, difficulty). Heck, even the commentary was good!
Then I bought the actual game and had access to Instant Replays and all the teams, and I realized that this year’s Madden was just the same game as last years', but with a few extra coats of paint and polish.
Table of Contents
[More]
9574ce62-cc50-42cb-92cc-3e99c1db7247|1|5.0
Tags:Madden NFL 13, Madden NFL, NCAA Football 13, EA, EA Sports, Tiburon, sports, football, simulation, review, Infinity Engine
There has been a lot of complaining this past month about the non-union, replacement officials currently being used in the NFL while there is an ongoing labor dispute between the NFL and official's union. These replacement officials are doing an objectively horrible job over the pre-season and first few weeks of the regular season, and this week might have been the worst.
However, the horrible officiating is rapidly becoming the best bargaining chip in favor that the official's union could possibly hope for. The NFL cannot afford to continue to allow these bad calls to continue to happen over the course of the year (and most certainly into the playoffs). This week, the NFL may have to just cave in to all the official's union's demands in order to get the trained, experienced professionals back into the zebra-suits and onto the field.
In Monday night's game between the Seattle Seahawks and Green Bay Packers, the game came down to a clear blown call by the officials. With no time left on the clock, Seahawks quarterback Russel Wilson threw a hail mary pass into the end zone. It appeared that Packers defensive back M.D. Jennings had intercepted the pass, but Seahawks receiver Golden Tate manages to get a hand or two on the ball as well. The play is ruled a "simultaneous catch", which, by rule is awarded to the offensive player.
One official signals "Touchdown", the other (with the slightly better view) give the signal that usually implies "Interception" and "Touchback". The play is ruled a touchdown on field, is reviewed in the booth, and is upheld.
[More]
8e4fff1b-2f96-486d-8940-4cff6a0d7c3b|0|.0
Tags:football, NFL, Green Bay, Packers, Seahawks, referees, officials, union, labor dispute, hail mary, Darwin Award, NFL Players' Association, President, Barrack Obama
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