SimCity

For those of you paying attention, EA's launch of SimCity was a disaster. Server problems combined with the always-online DRM requirement prevented many gamers from even being able to play the game, while others had to wait hours just to connect, more suffered crashes and glitches, and still others lost save files (and hours of progress) due to failures in specific servers that housed their game files.

It got so bad, online retailer Amazon.com pulled the game from its site, citing the unplayable state of the servers. They've since reinstated the game, but with a warning to consumers, and a lowly 1 1/2-star rating (as of the time of this writing).

Having participated in one of the closed Betas for the game, I was fully aware of the potential for problems, since Beta users were plagued by server issues that prevented many players from even being able to login to test the game. I had to wait hours before the server was operational long enough for me to load a city, and even then, I got booted off several times. It was incredibly frustrating, especially with the knowledge that the Beta would only last through the weekend, so I was under pressure to login as quickly as possible and spend as much time as possible with the game before the Beta ended.

SimCity - snap-to road grid
One of the best features of the game is the snap-to-grid for building roads that lets you keep your roads nice and parallel, even if they curve!

So I fully anticipated server problems with the launch, since I didn't trust EA to put any real effort into making sure the game would work. This is the same EA that won a consumerist award for the "Worst Company in America" in 2012! And deservedly so! Despite the servers not being up to par during the two closed Betas, EA still seemed to think the online infrastructure was suited for a full retail launch. Boy were they wrong!

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Amazing Spider-Man game banner

Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.

So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.

Table of Contents

Amazing Spider-Man game - web swinging without physics Amazing Spider-Man game - web swinging without physics
Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself.
This instantly pulls me out of the game experience everytime it happens.
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One of the greatest strengths of the early Silent Hill games - developed by internal Konami studio Team Silent - is their exceptional character design. The characters presented in these games are among the best in all of gaming history at illiciting emotional responses from the players - both positive and negative.

It all starts at the top, as the protagonists of all three games stand tall and proud as paragons of game character design. This blog will contain major plot spoilers for Silent Hill 1-3. Read at your own risk!

Having relatable and likable characters is essential to the success of just about any horror story (whether in the form of a book, movie, game, or any other medium). It's hard to feel afraid for a character that you just don't care for.

Harry Mason of Silent Hill is a great example of a relatable "Joe Everyman" protagonist. Harry is a simple writer trying to take his daughter on a vacation. He wrecks his car and wakes up to find his daughter is missing in a seemingly deserted and haunted town that is closed off from the outside world. Harry isn't a superhero or elite special forces operative. He's just a guy. He could be anybody. This makes him instantly relatable to an audience.

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Big news on February 15: a meteor struck Russia at the same time that an asteroid passed within the orbit of geo-synchronous satellites.

Feb 15, 2013 - Meteor strikes Russia (color) [More]

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Chicago Bears alt logo

I have to say that I am not surprised that the Chicago Bears decided to fire Lovie Smith after the second late-season collapse by the team that lead the division the first half of the year. I also agree with the decision, mostly. During the entire tenure of Lovie Smith, the Bears' offense has been incompetant. Lovie is a great defensive mind, but I'm just not sold on his ability as a head coach. And judging by the fact that no other teams hired him, I guess I'm not the only one who had doubts.

The Bears went through several offensive coordinators during Smith's time, including the revolutionary mind of Mike Martz, but the team's offense remained abysmal throughout. They changed quarterbacks, changed offensive linemen, changed running backs, and rotated through a number of receivers. They even changed stadiums. The only constant was Smith.

The firing of Lovie Smith just further expands my concerns with the Bears' defense. I've already expressed fear that the defense is getting old and that veterans like Brian Urlacher, Lance Briggs, and Charles Tillman just might not have much left in their tanks. The window is definitely closing for these players, and they can't afford to wait around for several "rebuilding" years in order to become championship contenders again. I want to see Brian Urlacher win a SuperBowl with the Chicago Bears, but if the team's new coaching staff isn't able to fix Chicago's offensive woes, while maintaining strength on defense, then it doesn't look like Urlacher will get that ring. At least, not with the Bears.

Marc Trestman hired as Chicago Bears' head coach
New Chicago Bears head coach, Marc Trestman.
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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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Without Gravity

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