The Evil Within 2 - title

Okay, I said I would give up on Shinji Mikami after the first Evil Within game, but here I am giving that IP a second chance. I had heard that the expansions for Evil Within were actually pretty good, and that they even made the base game better by filling in some of the narrative gaps. But I was so furious with the base game that I sure as hell was not going to shell out more money for DLCs. If they were that integral to the core game, then they should have been included with the core game. Now that my furor over the original has faded a bit, I was hearing that the sequel is also much better than the original game and leans more heavily in the horror camp than the action shooter camp. I was dismissive of the game's announcement, and I was skeptical of the claims that the sequel was actually good, so I picked up a [relatively] cheap used copy off eBay so that I could give it a chance over the Halloween week without necessarily giving any more money to Bethesda.

The Evil Within 2 - Kidman
I feel like I missed something...
Maybe I should've played the DLC?

Besides, Shinji Mikami isn't the director this time around. Instead the sequel is directed by John Johanas, who was the director of the [supposedly] good DLC expansion packs. The first game actually did have some good ideas and set pieces within, so maybe a different directorial approach could bring those ideas out to their full potential?

A more focused package

To Johanas' credit, the game, as a whole, definitely has a more "unified" presentation. The first game felt very scattershot with regard to how it wanted the player to play. It's early chapters (which were also the most enjoyable parts of the game) were focused mostly on stealth, with a few pursuit and escape moments thrown in. It was slow, somewhat atmospheric, and built incredible tension. But those mechanics were quickly dropped in favor of shooting gallery set pieces, constant scripted ambushes, set piece boss encounters, and frantic, funhouse-ish trap / puzzle rooms. The sequel, thankfully, is much more focused. I didn't feel like I was wasting my resources by putting points into Sebastian's stealth skills (a skill tree that was completely absent from the previous game), as you can actually continue to use them over the course of the entire game. Sure, there's still scripted ambushes and puzzle rooms, but the focus is much more firmly planted in sneaking around, exploring the environments, and generally avoiding detection.

Unfortunately, there's still a bit too much of a focus on frenzied action. It detracts significantly from any sort of horror or tension that the game might be trying to build up. The autosaves are fairly generous (even though there are also manual save points in each of the game's safe houses), so enemies come in hordes, hit very hard, and deaths are going to happen. Chapter 3 basically completely desensitized me to death and put me in the habit of just standing up and letting the monsters kill me if I ever screwed up the stealth.

The Evil Within 2 - learning curve
The early combat encounters are not gentle, as they put you up against hordes of enemies.

There's a greater focus on open-ended exploration this time around, and Chapter 3 is the first open map that the player is free to explore. There's basically two main paths through it: the hard one and the easy one. The easy path is basically a straight line due north from where you start, but the game throws some curveball objectives at you that basically encourage you to try the other paths that end up being much harder. You're told about weapon caches and NPCs that you're supposed to try to save. One such weapon is the crossbow, which is actually a pretty necessary tool (because, you know, every game has to have a crossbow). It's right off to the side of where you start, but picking it up can easily lead you down a much harder path to your actual mission objective...

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Thor Ragnarok poster

The Marvel movies have always been very light-hearted and fun, leaning heavily on humor and wit to keep the audience's attention during the slow dialogue bits. Thor: Ragnarok seems to take things to a new level though -- at least, outside of the Guardians of the Galaxy movies. Ragnarok comes off as almost a full-blown comedy. It's good. It works well. I just hope that this doesn't become a new de facto template for future Marvel movies, as it would eventually run itself very dry.

That being said, the Marvel films have definitely shown signs of growth after Avengers: Age of Ultron. The plot doesn't revolve around a magic MacGuffin, and it's not even really a revenge story. The bad guy just wants to conquer Asgard because she's an ambitious bitch who wants power. There's a little bit of a vengeance angle, as she's obviously mad at Odin and Asgard for imprisoning her. But Odin's dead before she even shows up, so she basically just shows up and says "kneel before me or be destroyed." Hela is kind of bland. I wish they'd done more with the Planet Hulk stuff instead -- maybe even making Hulk be the bad guy?

I also initially struggled to find any sort of core, unifying theme, and walked out of the movie not quite sure what it was supposed to have been about. The overarching theme seems to be that Thor doesn't need the hammer to be powerful, but isn't that just retreading the core lesson that he learned in the first movie? Besides, the whole "the power was in you all along" thing only comes up at one point mid-way through the movie, and then Anthony Hopkins' Odin shows up at the very end to just tell Thor that he doesn't need the hammer. It felt like a bit of a copout.

Ragnarok has no compunctions about shaking up the status quo.

But I don't think the Dumbo storyline is actually the point here. I think the point is the movie's fatalistic (yet still, somehow, upbeat) ending. Despite the tongue-in-cheek, comical tone, this movie does nothing if not completely disregard that status quo. True to the movie's namesake, the end of the world actually does happen this time around! Asgard (along with the Rainbow Bridge) is destroyed, Odin is dead, The Asgardian army has been massacred, Mjolnir is destroyed, Bruce Banner is [supposedly] irreversibly transformed into the Hulk, and so on...

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Stranger Things season 2

The first season of Stranger Things was a mysterious and intriguing piece of television that successfully channeled an eclectic collection of 80's and 90's nostalgia (from E.T. to Stephen King to The X-Files to Dungeons and Dragons). Instead of being a cynical piece of derivative nostalgia bait (or an outright cash-in on established intellectual property), Stranger Things somehow felt wholly fresh and original.

Unfortunately, season 2 lacks a lot of that mystery and originality that made it's predecessor work so well. Season 2 just feels too familiar. We already know about the Upside Down, and the Demogorgon, and Eleven's psychic powers, and the secret government research lab conducting shady experiments. None of that can really carry the show anymore. But that's about all that season 2 has. There's nothing very new. There's no surprises.

The introduction of a new girl creates tension within the group.

Compounding this problem is that plot points and set pieces feel recycled from last season. Most are inverted in some way, as if they are Upside Down reflections of the previous season's events. But that isn't nearly as clever as the wordplay might make it sound. For example, there's a sub plot of tension among the boys because a new girl has entered their group. This time, it's Max instead of Eleven, and it's Mike who's unhappy with the new dynamic of the group instead of Dustin and Lucas. Midway through the season, there's a set piece in which Will draws a bunch of pictures and hangs them up all over the house. It feels like a repeat of Joyce hanging up the Christmas lights, except that it's Will trying to communicate with the Upside Down instead of Joyce trying to communicate with her son. And the group even takes in another stray and tries to hide it; except this time, it's a baby demogorgon instead of Eleven.

There's a sort-of new monster in the form of the "Shadow Monster" that haunts Will. This shadow monster, however, doesn't really do anything, and we're left with only the army of dog-like demogorgons. It takes an approach similar to James Cameron's Aliens , in that it multiplies the number of monsters, gives them a "nest", and adds some big "queen" that seems to be controlling everything. This comparison is driven home by the shadow monster's resemblance to a ghostly xenomorph, and the inclusion of a scene that was basically pulled straight from Aliens (right down to the beeping motion detectors). But unlike Aliens , I never felt threatened by the surplus of demogorgons, and the Upside Down never seemed as mysterious as the xenomorph hive or their horrifying queen.

The "Shadow Monster" is a threat that never really pays off -- at least not this season.

While the first season didn't revel in sudden character deaths for the sake of shock value like Game of Thrones , the sudden death of Barb midway through the season did manage to raise the stakes for everyone else. Season 2 has nothing like that. There's no sudden or unexpected deaths of any characters who aren't obviously disposable from the moment they arrive on scene. And even among the cannon fodder characters, the death count is still ridiculously low...

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The football gods gave UNLV every opportunity to win on Saturday afternoon against the Air Force Academy Falcons. The whole game was defined by fumbles, and virtually all of them bounced in UNLV's favor. Half a dozen Air Force fumbles were recovered by UNLV. Air Force botched a field goal snap. There was even a gust of wind that pulled a kickoff such that it hit the ground in front of the returner and then bounced backwards right into the hands of the incoming UNLV coverage team -- which was either the craziest fluke play that I've seen in a long time, or it's the most genius onside kick that I've seen in a long time.

UNLV vs Air Force - fumbles
The game was defined by fumbles, and UNLV was the beneficiary of almost all of them!

UNLV's 27-7 halftime lead wasn't really a case of them beating Air Force. The ball was literally being gift-wrapped (sometimes by Air Force, sometimes by blind luck) and handed to UNLV. They were the beneficiaries of constant mistakes by Air Forces and lucky bounces. But this undeserved lead also wasn't enough to guarantee the victory, as I smelled trouble as soon as UNLV stepped onto the field in the second half. The offense failed to move the ball, and the defense couldn't slow down Air Force's triple option attack. Even though the defense got plenty of rest in the first half of the game due to Air Force's constant fumbles, they still looked exhausted throughout the second half of the football game.

Perhaps the game-deciding play was the single instance in which the ball didn't bounce in UNLV's favor. After being completely shut down in the second half, Armani Rogers finally ripped off a big run in Air Force territory and looked like he might turn momentum back in favor of the Rebels. But he fumbled in Air Force territory, the ball bounced towards the Air Force goal line, and the ball slipped through the hands of two Rebel players before finally being downed in the end zone by Air Force. A Rebel even had the ball in his hand at the goaline, but a Falcon defender swiped it out of his grasp at the last instant, forcing the ball into the end zone where a Falcon fell on it. The play was even reviewed to see if the recovering Rebel had broken the plane before the ball was swiped. He was not...

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Star Trek: Discovery

After a myriad of false starts, delays, production problem, bad PR, and generally negative expectations, Star Trek: Discovery finally premiered at the end of September. And the general consensus online seems to be pretty positive. It's not going to be the anthology series that I'd hoped for, but I didn't hate the first two episodes. I really didn't like them either, though.

Based on the season preview following the end of the second episode, it seems like it's kind of hard to gauge the series after just the first two episodes. They seem like more of a "prologue" to the main story, rather than part of the main story itself. These first two episodes take place on a different ship, with a different captain and crew, and a different situation than the rest of the show. So I don't know how representative they are going to be of the series itself.

The first two episodes see Captain Georgiou killed and the Shenzhou destroyed.

It seems a bit disingenuous (to me) for CBS to air only the first episode and then expect us to shell out $6 a month for the rest of the season. The first two episodes seem like they should have been the bare minimum, but three would have been even better, just so that audiences could see what the series proper is going to look like. Ideally, they should have aired the entire first season and then moved subsequent seasons to the streaming service. As it stands, I still don't trust the show enough to feel inclined to spend the money on a subscription. After all, it could be that the first few episodes were conceived under the direction of Bryan Fuller, and his spat with the studio, and subsequent departure from the project, could have lead to a radical change in direction for later episodes. But then again, those creative differences apparently cropped up before filming the premiere even started, so who knows how much of Fuller's creative vision even survived at all (despite the fact that he's credited as the creator and lead story writer in the opening credits).

Maybe I could pay for one month (or do a free trial) and then binge the entire rest of the series?

Anachronisms, and apparently space is no obstacle

Right off the bat, I had a lot of the knee-jerk reactions that I was expecting to have due to uniform anachronisms, costume and makeup redesigns, and so forth. CBS went to the trouble to recreate phasers and communicators that resemble the ones from the original Star Trek pilot, and apparently even made Klingon blood pink (ala Star Trek VI), but they couldn't be bothered to design ship-specific insignia badges for the uniforms? Everybody wears the delta-shield, which was supposed to be an emblem unique to the Enterprise. It was only adopted as the symbol of Starfleet (as a whole) later, in part because of the increased militarization of Starfleet due to the threat of the Klingons, and in honor of the Enterprise's service.

Just as I'd feared, everyone is wearing the same delta shield insignia.

And in the interests of fairness to the new Star Wars movies, I also can't neglect to mention the problem that the Discovery premiere had with distance...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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